Overwhelming Presence Buff Idea

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency.

Affected survivors’ item consumption rates, perk cool downs, and negative status effects are increased by 100%.


So my idea is to retain the original effect of survivors only getting half use from an item within the TR, but also introduce additional debuffs. Just used Q&Q? That will recover twice as slow within the TR. Just used your SB? Exhaustion will recover twice as slow within the TR.

Comments

  • Sounds good. Not sure yet if all three together (especially the "negative effects" part, as it would also target Broken from Second Wind or Legion addons, Hindered from Clown gas or Huntress addons etc. That could at least become a bit too strong in total

  • @Deadeye said:

    Sounds good. Not sure yet if all three together (especially the "negative effects" part, as it would also target Broken from Second Wind or Legion addons, Hindered from Clown gas or Huntress addons etc. That could at least become a bit too strong in total

    Vigil new meta 🤣

    (buff vigil to include all status effects)

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1651698#Comment_1651698

    Vigil new meta 🤣

    (buff vigil to include all status effects)

    Buff Vigil to make Exhaustion work like before nerf, wile running, and it will truly be Meta XD Just SprintBurst every 60 seconds

  • @Deadeye said:

    Sounds good. Not sure yet if all three together (especially the "negative effects" part, as it would also target Broken from Second Wind or Legion addons, Hindered from Clown gas or Huntress addons etc. That could at least become a bit too strong in total

    Perhaps my additional suggestion could be 50% slower recovery on cool downs and negative status effects?

    Remember that these only apply in the TR, so the point is to encourage survivors to waste time running as far away from the killer as possible

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1651698#Comment_1651698

    Perhaps my additional suggestion could be 50% slower recovery on cool downs and negative status effects?

    Remember that these only apply in the TR, so the point is to encourage survivors to waste time running as far away from the killer as possible

    Sure, but that doesn't work when you are hindered for an extra long amount of time for example ^_^ or when you rely on Second Wind getting ready in time while you are chased