Would it have been better if MoM was the anti-tunnel perk?
After being unhooked, for 60 seconds the next attack to put you into the dying state doesn't count. Remove the aura reading downside, make it once per trial. Now if you really wanted the survivor to get away you could increase the speed boost duration they take from the hit (like adrenaline), or add that once hit they leave no blood/scratchmarks for x seconds.
Pros for killer
- No taking a stun which is an awful feeling
- Can't be combined with unbreakable
- No jumping into lockers
- Survivors can't really "bluff" with it by jumping into a locker when they don't have it. You hit them and they have have it or they don't.
- Can't overlap with Borrowed Time, once they take a hit even with BT, MoM activates.
- If they go into a bear trap you can pick them up (Trapper OP)
Pros for survivor
- No skillcheck to miss
- Can't be slugged
- Killers can't really play around it? maybe if they had 8 stacks of STBFL but that's rare and as mentioned above you could add an increased speed boost duration if you really wanted the survivor to be guaranteed to gain some distance.
Cons for killer
- No chance of the survivor missing the skillcheck
- Can't slug
- can't really play around it? (but then it's a survivor perk so that's to be expected)
Cons for survivor
- Killer would be stunned from a successful attack for 3.2 seconds, rather than the 5 second stun of DS, which if you were going for some epic play like getting grabbed when unhooking someone would give you a second less
- Can be grabbed from vaults/bear traps/lockers etc
Better? worse? what do you guys think of this alternate reality where MoM was the anti-tunnel perk.
Comments
I don't think that changing MoM to be the anti-tunnel perk is the way.
The only thing i want to see is to see another DS rework to make it a TRUE anti tunneling perk.
Also,what would happen to DS if MoM was the anti tunnel perk?
Delete it once and for all.
Oh erm.....well this is an alternate timeline so ideally DS wouldn't have existed lol but here we go off the top of my head...
Once per trial, when grabbed by the killer blah blah perform a skill check to escape from the killers grasp.
This works on...
However to balance out lockers it has an activation time just like Head On does, of 3-5 seconds.
Then nerf the stun from 5 seconds back down to 3 seconds since it doesn't need to be as strong anymore.
Good for baby dwights who always get pulled out of lockers. Sneaky for high level players who want to bait the killer into pallet/window grabs.
Difference to Head On is that Head On you activate, whereas with this you can only use it if the killer checks your locker, but in return it can be used in more scenarios. This also adds more usage to lockers in general.
Might not sound amazing but if MoM was the anti-tunnel perk DS wouldn't need to be an all powerful perk.