Let's talk about Bloodlust

In my opinion, Bloodlust currently is an unhealthy mechanic encouraging boring gameplay style. Long time ago it was implemented in order to give Killers opportunities to catch Survivors at incredibly strong window loops like in Ironworks of Misery or Suffocation Pit. The time of those windows has already passed, and right now Bloodlust encourages brain dead gameplay in fairly short loops where Killers just go foreward for 30+ seconds which is awful for Survivors because they don't feel rewarded for nice mindgames, the Killer hits them anyway. Additionally, it discourages using the Killer's power so Survivors have to deal with quick m1 Killer which is not very exciting as well

To resolve this, I would suggest to remove Bloodlust completely, but at the same time greatly reduce the maximum number of strong loops like Jungle Gyms (for instance to 1 per map) and long pallet loops. At the same time there should be more TLs which are mindgameable and pallet loops with fairly long one obstacle and short another (similar to Long-Short Walls pallet loop).

These changes imo would make the chases more exciting since the Killers and Survivors would run more strategically and maps with insance number of jungle gyms like Ormond be no more broken. What do you think?

Comments

  • @Aztreonam78 said:

    In my opinion, Bloodlust currently is an unhealthy mechanic encouraging boring gameplay style. Long time ago it was implemented in order to give Killers opportunities to catch Survivors at incredibly strong window loops like in Ironworks of Misery or Suffocation Pit. The time of those windows has already passed, and right now Bloodlust encourages brain dead gameplay in fairly short loops where Killers just go foreward for 30+ seconds which is awful for Survivors because they don't feel rewarded for nice mindgames, the Killer hits them anyway. Additionally, it discourages using the Killer's power so Survivors have to deal with quick m1 Killer which is not very exciting as well

    To resolve this, I would suggest to remove Bloodlust completely, but at the same time greatly reduce the maximum number of strong loops like Jungle Gyms (for instance to 1 per map) and long pallet loops. At the same time there should be more TLs which are mindgameable and pallet loops with fairly long one obstacle and short another (similar to Long-Short Walls pallet loop).

    These changes imo would make the chases more exciting since the Killers and Survivors would run more strategically and maps with insance number of jungle gyms like Ormond be no more broken. What do you think?

    These changes wouldn't make chases exciting - they'd make chases drag out far more than Survivors already try to drag them out. Bloodlust doesn't need to be removed - because it is already really simple to break. If you get caught out in the open away from loops, that is kind of just your bad luck - you don't need to remove the only thing Killer's have that helps them end chases physically instead of just "Lawl I'll just go find someone else, k bye" mentality.