Borrowed Time Should Not Block Hits On Others
I have no issue with any other perk, none. Killer or not. With Killer's it's add-ons mostly(cough, Fragrant Tuft of Hair Michael, cough), some perks I just don't expect and almost all have reasonable counters. DS, Unbreakable, BBQ, Iron Will, Devour Hope, etc. You can counter these in some way. BT? Unless you teleport away and ignore the person getting the insta-save, while hoping BT dude doesn't body block you, you literally need to find someone else. There is nothing. No counter unless you're playing as a sub-10 meter TR character.
This one is abused so much. Especially since Borrowed Time has infinite uses. Hook someone, another person insta-saves you, they get BT, you go after the unhooker and the BT blocks it. Or you're carrying someone near a hook that's next to a hooked Survivor, they free the dude and the BT blocks you from the hook. You drop the guy. It's purpose is to prevent tunneling, that's fine, tunneling is poor form. But if someone has BT protection, put them into the dying state if they're body blocking a friend within 10 meters(uninjured or injured). They should not be able to take a bullet for someone, their purpose is to stop campers from tunneling. Not being an invincible meat shield. Let the uninjured person take the hit for you if in the basement, then you run off and heal. And if the killer chases you, you get usage off BT. There. No switching hits every unhook with one not even counting as a health state drop.
Now you actually have to heal before you take unhooks, or it increases the risk. Not look at your BT and be like "lol, they'll just save me and our two friends can get more blocks in on us".
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