Should Killers' backstories have a direct effect on the gamesetup?
LBR, the devs are pretty good with backstories. What I wonder now, should this be made use of when it comes to the actual matches?
Like, that with killers like Billy, Deathslinger and Pig, who all know how to mess with anything with gears, you'd have an automatic mini-Ruin in place (making gens take longer and regress slightly faster, but not on the same level as ruin), in turn barring them from using ruinn?
Comments
Their backstories affect their POWERS, not any other affects. Yes, I'd love a permanent mini-Ruin as Pig, but that'd also be yet another thing to balance around and survivors to complain about.
musing further, and rolling with this example:
with pig it could be balanced out by allowing survivors to snatch parts from the RBTs to use in gens to counter the mini-ruin
with deathslinger and billy, you could maybe put a small workbench somewhere where survivors can find parts on.
the number of parts would alter depending on the killer (pig has decent mappressure, so it'd be 1 part per RTB, e.g.)
it wouldn't make the game excessively longer while still adding more objectives and giving slower killers like DS a bit of an edge.