Potential Plague Rework.

Heres some ideas that i feel could make plague a pretty interesting killer.


  • Make it so plague can infect fountains by doing this that fountain remains infected the entire game until used by a survivor once a survivor uses it they will get the same benefits however they will go into the infection timer similar to the dream world time they will have 60 seconds before becoming broken again. Make the water turn like a greenish blue or something so survivors know the fountain is infected. After the infection timer starts the survivors will cough and sneeze(New mechanic) spreading the infection to things they interact with being gens,pallets,windows,totems,chests,gates and even items they drop (Normal sickness and object timers apply here)
  • Slightly increase the vomit times on objects.
  • If a survivor interacts with something that is infected while they are sick it speeds up the time this includes Pallets,Gens,Windows,Chests,Totems,Dropped Items and doors only if they have vomit on them.

These alone make plague better instead of her having to run people down and vomit on them until they are broken it gives her a more interesting set of options while also making fountains something survivors don't just get free insta heals from while also making plagues vomit mechanic feel more useful in terms of survivors cleansing and how they interact with the environment. Also yes she would still have corrupted fountains this is just expanding on her basekit a little more to make her vomit feel slightly more useful.


Feel free to let me know your thoughts and even things you think could make this better thanks for reading!

Comments

  • I thought the timer already sped up if survivors interact with infected objects?

  • @Inferno427 said:

    I thought the timer already sped up if survivors interact with infected objects?

    I think that only applies to gens if im correct not everything else i could be wrong though if a dev can clarify would be nice. They can get sick from infected objects but i think that speed up only applies to gens but either way this is just branching out from her power and expanding on the idea.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1590522#Comment_1590522

    I think that only applies to gens if im correct not everything else i could be wrong though if a dev can clarify would be nice.

    The infection timer is increased by interacting with any infected objects: vaults, pallets, lockers, totems; not just gens. She has add ons that increase how much infection is generated from interacting with an infected object.

    Put me down as Plague is very well made and good as is. Her add ons are great. I love using all of them.

    Shame killer switching is no longer possible as being able to switch to Plague when there were a bunch of medkits in the lobby was such a great Gotcha! moment as killer.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1590527#Comment_1590527

    The infection timer is increased by interacting with any infected objects: vaults, pallets, lockers, totems; not just gens. She has add ons that increase how much infection is generated from interacting with an infected object.

    Put me down as Plague is very well made and good as is. Her add ons are great. I love using all of them.

    Shame killer switching is no longer possible as being able to switch to Plague when there were a bunch of medkits in the lobby was such a great Gotcha! moment as killer.

    Yep thanks for clarifying that but yeah this is just expanding on that idea i guess you could say and branching it out more id be interested to see the dev's playtest something like this would be kinda cool for her normal vomit to actually be something survivors also have to be afraid of instead of just corrupt!