Ghostface mechanic..

I wonder about the mechanics of Ghostface...


First of all, Spine chill is his sworn enemy. This forces Ghostface to stay close to obstacles (I can understand that), but in open maps how can we play with this mechanic ?


Secondly, all it takes is a good team to make your stem empty extremely fast... crouching it should not be possible to unveil it !


Third, footsteps... it looks like he's walking on a metal platform in a crouched position.. Great for a sneaky killer !!


Fourth, the power takes a long time to recharge, a very long time !




Developers: this killer needs a little rework !


People : what you think ?🤔

Comments

  • you know that his break out is still bugged and wildly inconsistent, right? if you just weave anywhere near an obstacle, it keeps resetting because reasons.

    You can be having a staring contest with him at point blank and it won't even work half the time.

  • @Ryuhi said:

    you know that his break out is still bugged and wildly inconsistent, right? if you just weave anywhere near an obstacle, it keeps resetting because reasons.

    You can be having a staring contest with him at point blank and it won't even work half the time.

    Sorry but i dont understand, what are you talking about exactly ?

  • @Jill10230 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1585698#Comment_1585698

    Sorry but i dont understand, what are you talking about exactly ?

    When survivors try to break him out of stealth, its incredibly bugged because of how it registers with dedicated servers. You could be perfectly stalking a survivor and get nothing for it, and survivors can be trying to break you out and have the progress reset because a piece of your clothes was behind a tree for a split second.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1585701#Comment_1585701

    When survivors try to break him out of stealth, its incredibly bugged because of how it registers with dedicated servers. You could be perfectly stalking a survivor and get nothing for it, and survivors can be trying to break you out and have the progress reset because a piece of your clothes was behind a tree for a split second.

    So there's no point in playing it...


    I'll try Pig... a similar info on Pig?😀

  • Spine Chill isn't as effective as us stealth killers want you to think it is. The activation cone is much smaller than your FoV. Other than that... Yeah, Ghostface is bugged and Chewed Pen is meta for a reason.

  • I play stealth Killers a lot, especially Myers with M&A and Jigsaw, while Spine Chill is a pain to deal with you can avoid it by not looking at what you wanna reach, for example you want to go to a generator?, get close to it while not looking at it, Spine Chill wont activate at all and usually Survivors running tend to pay less attention to their sorroundings so they wont notice you getting close either.

  • I think Ghostface is fine as is and some of the ‘bugged’ claims may be just not knowing the details of his ability. Just because GF is spotted doesn’t mean he can be revealed. Also he has addons that reduce survivors ability to break him out at a distance.

    The adjustment I would recommend is reducing his base cooldown from thirty seconds and nerfing the charge add ons. It’s not great that GFs feel they have to bring Chewed Pen.

  • @Steel_Eyed said:

    I think Ghostface is fine as is and some of the ‘bugged’ claims may be just not knowing the details of his ability. Just because GF is spotted doesn’t mean he can be revealed. Also he has addons that reduce survivors ability to break him out at a distance.

    The adjustment I would recommend is reducing his base cooldown from thirty seconds and nerfing the charge add ons. It’s not great that GFs feel they have to bring Chewed Pen.

    Addons.. the drugs of DBD !🤗