QoL Changes to perks & killers

Myers (EW 1):

Terror Radius: 0m (Was 6m)
Movement Speed: 100% (~4.00m/s)
Lunge: Normal (Was slightly reduced)

Myers (EW 2):

Terror Radius: 16m
Movement Speed: 115% (~4.60m/s)
Lunge: Moderately increased (Was normal)

Myers (EW 3):

Terror Radius: 32m
Movement Speed: 130% (~5.20m/s)
Lunge: Tremendously increased (Was normal)

Rework: EW 3 no longer gives every survivor the exposed status effect. However will now grant Myers a 25 % attack recovery speed but to compensate, his EW 3 will last 30 seconds longer than normal!

Trapper (Traps):

Disarm Time: 5 seconds (Was 2.5 Seconds)
Skill Check: Every bear trap will now have at least 1 skill check during the disarm time, failing it will cause your hand to get caught in the bear trap.
Struggle: Survivors will have a 0% chance to break free from a bear trap during the first 15 seconds but after the 15 seconds, survivor's will have a 25% chance to break free from the bear trap.

Hex (Devour Hope):

2 Tokens: Grants the killer a 15% movement speed increase for 30 seconds after hooking a survivor.
3 Tokens: All survivors suffer from the exposed status effect.
4 Tokens: Survivors can now be mori'd.

Hex (Ruin): Decreases ever survivors repair speed by 30/40/50% and removes great success zones for repair skill checks.

Decisive Strike: Once per trial, when you have wiggled to a total of 200/175/150% and you are in the killer's grasp, receive a skill check to automatically fill the rest of the bar and receive a 60 second bleed-out timer. Increases your chances of becoming the killer's obsession.

What are you opinions on this? Please leave civil feedback below and take these changes with a grain of salt! :)

Comments

  • I like these changes. EW3 Myers plus at least two stacks of DH and NOED would be a speed demon and an end game monster. That would be 149% movement speed for 30 seconds after he hooks a Survivor. 
  • Teir 3 myers sounds rather op if you give him relentless for a total of 65% reduction not to mention a lunge as long as post blink nurse. I mean get in swinging range and you're done.

    The bear traps are a bit much, 15  seconds is a pretty long time being immobile especially if the killer has your devour of hope. 

    D strike sounds like a massive downgrade. People have a hard time wiggling free themselves and you suggest to double it for a 1 time perk? It makes iron grasp/agitation redundant 
  • Teir 3 myers sounds rather op if you give him relentless for a total of 65% reduction not to mention a lunge as long as post blink nurse. I mean get in swinging range and you're done.

    The bear traps are a bit much, 15  seconds is a pretty long time being immobile especially if the killer has your devour of hope. 

    D strike sounds like a massive downgrade. People have a hard time wiggling free themselves and you suggest to double it for a 1 time perk? It makes iron grasp/agitation redundant 
    I mean, my goal with these changes was to make the game more fun! For example: No one likes to be the first one being NOED or EW 3'd! At least with Myers, you have a chance to get away, even if it's a small chance! I just dislike the exposed status effect in general since it's so unfun for the survivor, think of it as being gen rushed as as killer... You had no chance of getting a sacrifice type of unfun. Now the bear trap, you might have a point, it's probably OP so if more people say it's then I'll reduce the time down to 10 seconds if that's okay with you! :)

    Decisive Strike, I think you miss understood me a little! Basically if the survivor wiggled 75%, 60%, then on their final hook 15%... That would be enough % to get the DS skill check and break free from the killer's grasp. I would actually use DS if this is how it was reworked since it's the killer's fault for taking too long to hook me! Overall, great civil and valid points @starkiller1286!
  • I don't think you know what Quality of Life changes are.

    These are what you call buffs.

  • SenzuDuck said:

    I don't think you know what Quality of Life changes are.

    These are what you call buffs.

    It depends on how you view this but anyways... what's your opinion on these QoL changes? Please be civil! :)
  • Just asking but how do you get devour hope and ruin?
  • Just asking but how do you get devour hope and ruin?
    Level Hag up to level 30+ and get the teachable perks!
  • Nickenzie said:
    Teir 3 myers sounds rather op if you give him relentless for a total of 65% reduction not to mention a lunge as long as post blink nurse. I mean get in swinging range and you're done.

    The bear traps are a bit much, 15  seconds is a pretty long time being immobile especially if the killer has your devour of hope. 

    D strike sounds like a massive downgrade. People have a hard time wiggling free themselves and you suggest to double it for a 1 time perk? It makes iron grasp/agitation redundant 
    I mean, my goal with these changes was to make the game more fun! For example: No one likes to be the first one being NOED or EW 3'd! At least with Myers, you have a chance to get away, even if it's a small chance! I just dislike the exposed status effect in general since it's so unfun for the survivor, think of it as being gen rushed as as killer... You had no chance of getting a sacrifice type of unfun. Now the bear trap, you might have a point, it's probably OP so if more people say it's then I'll reduce the time down to 10 seconds if that's okay with you! :)

    Decisive Strike, I think you miss understood me a little! Basically if the survivor wiggled 75%, 60%, then on their final hook 15%... That would be enough % to get the DS skill check and break free from the killer's grasp. I would actually use DS if this is how it was reworked since it's the killer's fault for taking too long to hook me! Overall, great civil and valid points @starkiller1286!
    Ok  the d strike makes way more sense  and it also allows for mind games. A 10 second bear trap is more reasonable since the killer tends to be far off when the survivor gets trapped and if they aren't they'd probably get picked up anyway. Thank you for correcting me on the decisive perk and your line of thinking. 
  • Nickenzie said:
    Teir 3 myers sounds rather op if you give him relentless for a total of 65% reduction not to mention a lunge as long as post blink nurse. I mean get in swinging range and you're done.

    The bear traps are a bit much, 15  seconds is a pretty long time being immobile especially if the killer has your devour of hope. 

    D strike sounds like a massive downgrade. People have a hard time wiggling free themselves and you suggest to double it for a 1 time perk? It makes iron grasp/agitation redundant 
    I mean, my goal with these changes was to make the game more fun! For example: No one likes to be the first one being NOED or EW 3'd! At least with Myers, you have a chance to get away, even if it's a small chance! I just dislike the exposed status effect in general since it's so unfun for the survivor, think of it as being gen rushed as as killer... You had no chance of getting a sacrifice type of unfun. Now the bear trap, you might have a point, it's probably OP so if more people say it's then I'll reduce the time down to 10 seconds if that's okay with you! :)

    Decisive Strike, I think you miss understood me a little! Basically if the survivor wiggled 75%, 60%, then on their final hook 15%... That would be enough % to get the DS skill check and break free from the killer's grasp. I would actually use DS if this is how it was reworked since it's the killer's fault for taking too long to hook me! Overall, great civil and valid points @starkiller1286!
    Ok  the d strike makes way more sense  and it also allows for mind games. A 10 second bear trap is more reasonable since the killer tends to be far off when the survivor gets trapped and if they aren't they'd probably get picked up anyway. Thank you for correcting me on the decisive perk and your line of thinking. 
    Anytime! :)