Killer Idea - The Knight
The Knight
Terror Radius: 28 meters
Movement speed: 4.5 M/S (112.5%)
Power: Sword Stance - You may preform a 2 second channel to unsheathe your sword to activate sword stance, you move at 3 M/S (75%) during the channel. At full charge you can remain in sword stance for up to 10 seconds, during which time you move at 4.8 M/S (120%) and may preform a Sword Slash. Every second you regain 5% of your power bar and you need at least 30% of the power bar filled up to use your power.
When exiting Sword Stance you preform a 1.5 second unsheathe animation at 3 M/S (75%)
Note: (while not in sword stance the basic attack is preformed with the sheath)
Special Attack: Sword Slash - Lunge forwards while swiping your sword at the cost of 20% of your power bar. This attack has no cooldown, missed or successful. If you hit a Survivor they are downed instantly and your power bar is fully refilled.
Note: Sword Slash lunge has the same speed and range ect as a regular lunge. The only difference is the lack of a cooldown, an instant down property and the power bar interaction
Perks
- Superior Tactics - After downing a Survivor within 10 seconds of hitting a healthy Survivor with a basic attack or special attack, all Survivors within your terror radius have their aura revealed for 10/12/14 seconds and if they are working on a generator it is blocked for the Duration.
Note: The attack on the healthy Survivor and the attack that downs the Survivor must be different hits to count. Instant downing a Survivor with a chainsaw will require you to then down a 2nd Survivor within the window for the effect to happen.
This CAN however be the same attack hitting 2 Survivors. So instant downing 2 Survivors with bubba's saw will proc the perk, but just 1 instant down won't do the trick.
- Chivalry - Whenever a Survivor is unhooked 24 meters or more away from you, for the next 5 seconds Survivors can see each other's aura and your aura. For the next 10/15/20 seconds you can see the aura of all Survivors and your movement speed is increased by 5%
- Siege - Hitting a Survivor with a basic attack within 8 meters of a generator causes the closest generator to regress to however much progress it had 20/25/30 seconds ago. If it had more progress at that time the perk instead regresses to the least progress the generator has had within that timeframe.
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