Moris and Keys: Suggestions for a change

I’ve tried to give this some decent thought that would be fair for both sides.


1) Remove keys and moris as they currently stand

2) Create a black and white Mori and Key

3) Keys can not be saved in survivors inventories

4) Mori works either only during EGC or only after 2 hooks, or both. It should be more as something potentially fun to see, not a tool to win a game

5) limit how many chests can spawn (to prevent some weird 4 man plunderers all purple coin offering nonsense)

6) The key can only be found in chests and cannot be saved under any circumstance

7) create a new survivor item to function as the broken key (a necklace, a ring, a crystal ball)


I would think most people could get on board with these changes. It also removes some degree of potential toxicity.

Comments

  • Moris:

    Cypress Mori is fine.

    Ivory and Ebony Mori only work after a total of 6 hooks. (The entity wants to be fed) OR after 4 gens have been completed.

    Keys:

    Hatch Spawns one generator later than it currently does.