DS Suggestion (possibly applicable to other "OP" perks, too)
Not sure if this has been discussed and veto'd for one reason or another, but here goes:
Have DS include a timer that kicks in only if the person unhooked is the first person to be chased after the unhook occurs - if another chase is begun prior, the killer has to chase that person <x> amount of seconds in order to not trigger DS on the unhooked player.
My thinking is that if someone is unhooked, the killer is forced to split pressure to other players. If the unhooked person makes bad plays, they're still punished, but it at least encourages multiple targets and reduces the abuse that survivors can utilize.
Comments
This is a reasonable suggestion but too complicated and hard to code compared to other easier solutions the community has offered.
The most popular suggestion I have seen is to make the DS timer 30 seconds but making it stop when you are being chased by the killer, and disabling it when you perform a repair or healing action.