Complaining about BT makes no sense
Yes, yes, I know, you are already yelling at me for daring to say something so offensive, but bear with me for 5 seconds. I will make this extremely clear and short.
The following scenarios can happen:
1.You were planning to camp: BT did it's job, nothing more to say.
2.You don't camp and leave the hook: the hooked survivor will get unhooked and BT won't come into play. Now you have 1 healthy survivor(the unhooker) and 1 injured survivor(the unhooker) off gens, with one that needs to heal. Since you left the hook, you need to search for a survivor to chase.
3.You don't plan to camp, but a survivor rushes the hook with BT before you can leave: you get a hit on the unhooker, the unhooked survivor tanks a hit with BT. Now you have 1 injured survivor(the unhooker), 1 survivor that needs to mend and heal(the unhooked survivor) and you also have your next target to chase(any of the 2 survivor), no need to waste time searching for a new target.
Therefore, the math clearly says that survivors rushing the hook with BT when you had no plans to camp is actually in your favor. If they rushed the hook but you still planned to camp, see #1. There can be slight differences in #3, like the unhooked survivor not being able to tank the hit and you downing the unhooker, which is even more in your favor.
Remind me again, why are you complaining about BT if you are not a camper?
Comments
My problem with BT is abusing it to tank a hit! I would love a mechanic that transfers the damage from the hooked survivor with BT to the unhooker if they are very close, so they can not abuse it evade all damage at all.
The problem that most people have with BT is in one of your points - the survivors rush the hook to get an unhook with BT. The idea behind it is that the killer should have the ability to punish a survivor for making a bad save, but instead they get rewarded. That's time the killer can't use as an advantage, and they're being punished and unable to punish survivors playing greedy. They will injure the person, sure, but they'll probably have enough time to get to a loop.
Again, like DS, people dislike when a perk that is designed for one specific thing is used in a way that is completely against its design.
i am complaining because the perk ends up encouraging unsafe hook rescues (also called "hook farmng") by survivors because they know they wont be punished for it.
i can literally hook someone, turn around, take two steps and they are off again, just because this WGLF David with BT was waiting for the unhook - some even do it mid chase just so the unhooked can then bodyblock for them, let them get away and then force their DS on me.
it brings a certain mentality with it where survivors try to get unhooks as fast as possible, instead of as safe as possible.
but besides those rather rare scenarios, i mainly complain about it from a survivors point of view.
i HATE getting hookfarmed right in front of the killer. BT doesnt do much other than buying me a few more seconds, but if the killer wants me dead ill go down again and get rehooked - a scenario that could have been prevented had that WGLF David not pulled me off right in the killers face.
and the worst part of it is, that he doesnt even have to face any penalities for it!
so, after all of this, what would i suggest to change about the perk?
nothing.
instead i would like to alter the benevolent emblem in a way where it counts a hook rescue as "unsafe", should the unhooked survivor get hit within 10 seconds of being unhooked. that way BT would protect the unhooked from going down to a camping or tunneling killer, but it will also punish those WGLF Davids who just pull their teammate off of the hook immediately, getting them killed.