Completely new No Mither idea, Endurance protection hit, on cooldown

No Mither Perk change where everything is the same except :

Gain an endurance status effect when in proximity to another injured survivor.

Taking a protection hit will put you into deep wounds, which you will have to mend out of.

And the endurance will go on a long cooldown, so it cannot be abused.


This kind of change will still put No Mither users at risk of being 1 hit downed, but will allow for synergy with David's other perks, Dead hard and We are going to live forever, which encourages taking risks, and protecting teammates

Comments

  • Actually sounds balanced and interesting, even keeping in theme with David's other perks.

    So I can guarantee you it'll never be added in.