Completely new No Mither idea, Endurance protection hit, on cooldown
No Mither Perk change where everything is the same except :
Gain an endurance status effect when in proximity to another injured survivor.
Taking a protection hit will put you into deep wounds, which you will have to mend out of.
And the endurance will go on a long cooldown, so it cannot be abused.
This kind of change will still put No Mither users at risk of being 1 hit downed, but will allow for synergy with David's other perks, Dead hard and We are going to live forever, which encourages taking risks, and protecting teammates
Comments
Actually sounds balanced and interesting, even keeping in theme with David's other perks.
So I can guarantee you it'll never be added in.