Clown Rework

This clown rework is aimed at fixing the problems with his current kit, that haven't been addressed since his release.

Reloading-> it feels annoying and takes up too make time. To streamline this process add a special animation where as he hooks a survivor he grabs bottles off the side of the hook. Also reloading is around 0.75 seconds but only reloads 1 bottle.

The actual affect-> keep survivors hindered while in the gas but to give clown more of a buff give him a speed increase while inside of the cloud. This allows the clown to use his bottles as a movement option instead of just a chase option.

Now to address his perks to fit in with the theme of the clown.

Pop and Bamboozle are perfectly fine but Coulrophobia isn't in a good place. Here's my idea of a rework to Coulrophobia.

Coulrophobia-> your presence alone instills great fear. Survivors within your terror radius have a 30/40/50% penalty to healing progress speed, 10/15/20% penalty to repair progress speed, and while in chase suffer from the blindness status affect.

This way coulrophobia can be used as a zoning perk to discourage survivors away from an area. This forces survivors to move to other areas for faster healing or repairing. The blindness status affect is a little addon as well to remove aura reading perks while in chase.

I'd love to see how you guys feel about this whole reowork down below so leave a comment if you want.

Comments

  • @Veeramid said:

    This clown rework is aimed at fixing the problems with his current kit, that haven't been addressed since his release.

    Reloading-> it feels annoying and takes up too make time. To streamline this process add a special animation where as he hooks a survivor he grabs bottles off the side of the hook. Also reloading is around 0.75 seconds but only reloads 1 bottle.

    The actual affect-> keep survivors hindered while in the gas but to give clown more of a buff give him a speed increase while inside of the cloud. This allows the clown to use his bottles as a movement option instead of just a chase option.

    Now to address his perks to fit in with the theme of the clown.

    Pop and Bamboozle are perfectly fine but Coulrophobia isn't in a good place. Here's my idea of a rework to Coulrophobia.

    Coulrophobia-> your presence alone instills great fear. Survivors within your terror radius have a 30/40/50% penalty to healing progress speed, 10/15/20% penalty to repair progress speed, and while in chase suffer from the blindness status affect.

    This way coulrophobia can be used as a zoning perk to discourage survivors away from an area. This forces survivors to move to other areas for faster healing or repairing. The blindness status affect is a little addon as well to remove aura reading perks while in chase.

    I'd love to see how you guys feel about this whole reowork down below so leave a comment if you want.

    I do like the idea of Clown somehow buffing himself with his gas. Thats actually pretty original. Maybe he could inhale the contents of one bottle and give himself a temporary speed buff?

  • your coulrophobia with moniter and abuse would be crazy good

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/176818/clown-rework

    I do like the idea of Clown somehow buffing himself with his gas. Thats actually pretty original. Maybe he could inhale the contents of one bottle and give himself a temporary speed buff?

    That Would be very cool like a temporary speed boost after he inhales a bottle. That was he cant abuse it at a loop but can use it to travers the map easier.

  • @[Deleted User] said:

    Clown main here, and sorry, but nope.

    He’s fine. He only needs small tweaks to his current base kit. Otherwise his add ons and perks are solid.

    It comes down to viability. Clown can be good but he's not good. Just like how pre-rework freddy was good when he wasn't. He needs to be buffed and he is always put in F tier on tier lists.