Survivor perk buff ideas
Alert: The range is increased with Open Handed. Actions also include opening lockers and vaulting windows.
Detective's Hunch: Increase length of time from 5 to 7 seconds.
Empathy: In addition to its current effects, when you are injured, the closest survivor's aura is revealed to you (that's not hooked, trapped or being carried by the killer).
Leader, Prove Thyself and Resilience: Values buffed to 6/8/10%.
Lithe: Can also be triggered when fast exiting a locker in the killer's terror radius.
Open-Handed: In addition to its current effects, reduces the killer's aura reading against you by 2/4/6m. Stacks with Sole Survivor.
Pharmacy: Has a secondary button that you push when searching a chest that will guarantee a green medkit. Meaning you're no longer forced to get a green medkit upon first search (or ever).
Sole Survivor: For each teammate currently on the hook, your aura cannot be read by the killer within 20m. When a fellow survivor dies, that range persists for the rest of the trial.
Streetwise: Increase values to 10/15/20%. You do not lose charges when hit with Franklin's (though you still drop the item).
This is Not Happening: 30% bigger skill checks is combined with Resilience. New effect: When being chased by the killer, your vault speed increases by 30/40/50%. Causes Exhaustion for 60/50/40 seconds. If used with Lithe or Balanced Landing exhaustion does not trigger until after the 3 second burst of speed. (Would probably need new artwork)
Technician: Noises caused by repairing hearing distance reduced by 8m. When you work on a gen that has been regressed, the gen continues to spark. These two effects apply to any other survivor working on the same gen with you. 50% chance a missed skill check explosion will be prevented.
Windows of Opportunity: In addition to its current effects, you drop pallets 10/20/30% quicker.
Comments
These perks, except Lithe and Sole Survivor, are in fact in need of buffs, I agree.
Empathy doesn't need a change. It's very useful perk.
Vault speed increased by 50% on this is not happening? Boi that will be fast as flash
No suggestion about vigil?
Sole survivor doesn't need a buff?
No, it does not, it already hinders several perks of a killer. If killer uses, for example, Deerstalker and NC, you can just heal in his TR. Using one perk, to trum killer's 2 perks is a quite good deal, don;t you think? Besides it has quite fun synergy with OoO.
https://deadbydaylight.gamepedia.com/Sole_Survivor
Boi no one is used this right now. It needs a buff, or you prefer see in the matches only decisive strike, sprint burst, adrenaline etc
No one uses DwM, Lithe, UE and IW combo as well, and this is relly good perk build for stealthy/juking survivor. Trust me, some players won't use other perks than DS, SC, SB and BT/ something else, because they are used to this build, and to be honest I can't blame them for it - the devs designed overpowered perks, that guarantee several second chances. If I did not have conscience and some kind of honor, I would use that holy trinity as well.
And as to the Sole Survivor - this is not a perk in need of buffs, he is not weak. People do not use it, because there are many more, overpowered perks.
Stealth is funnable I agree, but trust me being at rank 1 and playing always against nurse and billy is.....boring cause stealth don't work really against him (Maybe sometimes, but BBQ can prevent that)
And Dance With Me rarely helps much, most vaults the killer can just see where you are running and doesn't rely on scratchmarks. 3 seconds isn't long enough to break LOS usually. It's really only good with a whole build.
Thank you for the feedback, though!
Empathy is already one of the strongest perks for solo survivors
AND it's pretty sick with autodidact (Yes, now I think this perk is good)