Great Skillchecks on Gens

Should not give extra progression but reduce the chance of getting another skillcheck greatly (but also give more points than currently)

This would close the gap between your average survivor and the best ones who don't need even less gentime.


A 2% progression bonus is way to much, especially when RNG blesses you with up to 10 skillchecks and let's say you even just hit 5 of them you shave the gen off to 72 seconds, if you'd hit all of them you'd shave off 20%(!) which is absolutely insane. Also the bonusprogression probably does not factor in multiple survivors working on a gen so the problem exacerabtes.

To offset the loss of the 2% progression bonus failed skillchecks would only regress a gen by 5% instead of 10%.


Note that this would NOT be a survivor nerf since most survivors cannot hit great skillchecks more than once anyways and in general lower skilled survivors should have an easier time repairing gens while most highskill players only fail skillchecks when they get off a gen anyways.

Comments

  • It's no longer 2% progression bonus. That only applies if they're using Stake Out. It's fine the way it is right now.

  • You might not be aware, but great skillchecks were nerfed to only give 1% last patch (.6 seconds) and I'm pretty sure failed skillchecks have always only been 5% regress, not 10%

  • @CakeDuty said:

    You might not be aware, but great skillchecks were nerfed to only give 1% last patch (.6 seconds) and I'm pretty sure failed skillchecks have always only been 5% regress, not 10%

    oh, lol yeah I was not aware my bad. Then the genspeeds that most ppl complain about are probably really a result of no RUIN i guess.