Stealth Gameplay Perk Idea

I came up with this idea for a perk after reading the post by @DudeDelicious about not being able to avoid killer instinct. 

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Of the Shadows

After not being in a chase with the killer for 150/135/120 seconds, the perk activates.

You are immune to aura reading, killer instinct and perks activated by your physical presence. (e.g. Whispers, Territorial Imperative, etc.)

The perk is deactivated when you enter a chase. The timer restarts once the chase ends.

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The purpose of the perk is to reward good stealth gameplay with a powerful benefit for staying hidden for a long time, but one that the killer can deactivate for a long time by finding the survivor. 

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