Perk Buffs/Reworks for fun
Well, it's another one of these. I did one of these before, but as can see from the title, I'm redoing it for fun, with updated descriptions and a few different perks. Lack of intro effort aside, we're just gonna jump right into it, starting with the Survivor's, then the Killer's. Happy reading.
Survivor Perks
Babysitter
While you have a reputation for being self-centered, you risk it all to help those in need.
When you unhook another Survivor, they'll leave no scratch marks or blood trail for the next 10/15/20 seconds. You and the unhooked Survivor see the Killer's aura and the Killer sees your aura for 4 seconds.
Camaraderie
Life has taught you the importance of friendship which has given you strength.
When you come within 16 meters of a hooked Survivor in the struggle phase, their hook timer is paused for 26/30/34 seconds.
If another Survivor comes within 16 meters of you while you're hooked in the struggle phase, your hook timer is paused for 26/30/34 seconds.
Deja Vu
Unlocks potential in one's aura-reading ability. Paranoia paired with the horror of failure helps prepare you from repeating the same mistakes.
You see the auras of up to 3 regressing generators.
After a generator starts regressing, its repair progress can be determined by the intensity of its aura for 20/25/30 seconds.
If you are holding a Map that can track of objectives, generators revealed by Deja Vu are added to the map.
Flip-Flop
You have an uncanny ability to escape the inevitable.
While in the dying state, your recovery progress is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40%/50%/60% total wiggle progression.
Lightweight
Your running is light and soft, making your tracks harder to follow.
Your scratch marks stay visible 1/2/3 seconds less than normal and noises produced by running are reduced by 50%.
Mettle of Man
Evil has a way of always finding you.
After taking 3 Protection Hits, Mettle of Man activates.
While Mettle of Man is active, you have the Endurance status effect while injured. Any damage taken during this time that would put you in the dying state will instead apply the Deep Wound status effect with 10/15/20 seconds to mend yourself.
Mettle of Man deactivates when you mend yourself.
- Increases the odds of being the obsession.
- The Killer can only be obsessed with one Survivor at a time.
No Mither
Go on out, kid. It's just a scratch.
While at least one other Survivor is in the dying state, you can fully recover from the dying state. After being healed or recovering from the dying state, you are afflicted with the Broken status effect for 60 seconds.
While affected by the Broken status effect from any source:
- You leave no pools of blood.
- Grunts of pain while injured or dying is reduced by 0%/25%/50%.
- You drop pallets 25% faster and increase pallet stun duration by 50%.
Pharmacy
You have a knack for finding medicine.
Searches through chests are 40%/60%/80% faster and the noises they cause along with their hearing distances are reduced by 8 meters.
Pharmacy guarantees an Emergency Med-Kit with the Gel Dressing add-on on your first completed chest search.
Second Wind
Each time you are unhooked, Second Wind activates for 34/32/30 seconds. Second Wind will not activate if you are already afflicted with the Broken status effect.
While Second Wind is active, you are afflicted with the Broken status effect and your movement speed is increased by 7%. Second Wind immediately deactivates if you are put into the dying state.
After Second Wind's timer runs out, you are automatically healed from injured to healthy.
Self-Care
Unlocks the ability to heal yourself without a med-kit once per trial. Failing a skill check or cancelling the self-heal action will disable Self-Care for the remainder of the trial.
The efficiency of med-kit self-heal is increased by 40%/45%/50%.
Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's aura-reading abilities towards you are disrupted.
Each time another Survivor is hooked by the Killer, the range in which the Killer can see your aura is reduced by 4/5/6 meters.
Solidarity
Sharing painful experiences has the power to heal.
Survivors being healed, including yourself, will also heal all other Survivors within an 8 meter range of you at a 40%/45%/50% conversion rate.
Healing must be done without a med-kit in order for Solidarity to take effect.
Technician
You are apt at handling machinery with the greatest care and precision.
While repairing a generator:
- Noises caused by repairs and their hearing distances are reduced by 8 meters.
- Your aura will not be shown to the Killer.
On a failed repair skill check, the generator explosion is prevented and Technician is deactivated for 80/70/60 seconds.
Up the Ante
All will be well in the end, you just know it. Your confidence strengthens the feeling of hope for those around you.
All Survivors receive a bonus of 1%/2%/3% luck for each healthy Survivor.
Each point of luck provides a 3% speed bonus to healing, unhooking, hook escape attempts, recovering, and chest searches for all Survivors.
Urban Evasion
Years of evading the cops taught you a thing or two about stealth.
Your movement speed while crouching is increased by 90%/95%/100%. You vault and enter lockers 20% faster while walking or crouching.
Wake Up!
Unlocks potential in one's aura-reading ability.
You open exit gates 5%/10%/15% faster.
Once the exit gates are powered, both exit gates' auras are revealed to you. While opening an exit gate, you see the auras of all other Survivors and the Killer, and all Survivors see your aura.
We're Gonna Live Forever
Your few friends deserve the best protection.
When you unhook another Survivor, both you and the unhooked Survivor gain a 7% Haste status effect while standing within 6 meters of one another for 20 seconds.
Each time you perform a Safe Hook Rescue or take a hit to protect another Survivor, gain a stackable 25% bonus to all bloodpoint gains up to a maximum of 50%/75%/100%.
Killer Perks
Beast of Prey
Your lust to kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable.
When initiating a chase, you become Undetectable for 12/14/16 seconds.
Beast of Prey can only be triggered once every 80/70/60 seconds. Each successful basic attack or special attack reduces the cooldown by 15 seconds.
Blood Echo
The agony of one is inflicted on others.
When hooking a Survivor, all other injured Survivors have their healing progress reset and become Broken and Exhausted for 45 seconds.
Cruel Limits
Your ties to the otherworldly manifest when your prey attempts to get away.
All vault locations within 24 meters of regressing generators will be blocked by the Entity. This effect persists for an additional 10/15/20 seconds after the generators stops regressing.
You see the auras of vault locations blocked by Cruel Limits.
Dead Man's Switch
You become obsessed with one Survivor.
After hooking the obsession, Dead Man's Switch activates for 45 seconds.
While Dead Man's Switch is active, Survivors that stop repairing generators before it is fully repaired will cause the Entity to block the generator for 35/40/45 seconds.
Affected generators are highlighted by a white aura.
- You can only be obsessed with one Survivor at a time.
Distressing
Your horrifying emanation strikes at a supernaturally long distance.
Your terror radius is increased by 8 meters.
Gain 50%/75%/100% more bloodpoints in the Deviousness category.
Dying Light
You become obsessed with one Survivor.
Any Survivors standing within 8 meters of your obsession suffer from a 16%/18%/20% penalty to repair, heal, and sabotage speeds. This effect persists for 15 seconds when out of Dying Light's effect range.
- You can only be obsessed with one Survivor at a time.
Fire Up
The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation.
Each time a generator is completed, Fire Up activates for 60 seconds.
While Fire Up is active, gain a 15%/17.5%/20% stackable speed bonus to picking up and dropping Survivors, breaking pallets and generators, vaulting, and missed and successful basic attack recovery.
When the exit gates are powered, Fire Up remains active indefinitely.
Insidious
When the trial begins, you are Undetectable for 30 seconds.
After hooking a Survivor, become Undetectable for 12/14/16 seconds.
Mindbreaker
Your distressing presence weakens your prey.
Survivors are afflicted with Exhaustion while repairing generators and for an additional 8/9/10 seconds after ending the repair action. Any existing Exhaustion timers are paused while the Survivor is repairing generators.
Monstrous Shrine
Your fervent care of the hooks in the trial have aroused the Entity's interest.
After hooking 3 Survivors, the next time a generator is fully repaired, all generators with more than 50% repair progress will be blocked by the Entity for 20/25/30 seconds.
Surge
Your eerie presence charges the air and interferes with technology.
Putting a Survivor into the dying state causes all generators within 32 meters to instantly explode and regress, applying an additional regression of 8%/9%/10%.
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