Totems

Totems just get destroyed in second because they are right beside a gen, on open field or on a hill were every one can see them instantly. The spots dont have to be as good as on the game but pls not so obvious.

Comments

  • Instead of fixing the broken totem mechanic, devs once again were lazy and introduced bandaid help instead.
    Now you can use a second perk if you wanna use a hex in order to make it somehow viable :wink:

  • Just pay the low price of 6.99 to get the band-aid fix that is the Haunting Grounds Perk from the Spirit which is a weak killer.

  • Listing to the Q&A today I think the potential change to totem height will help a LOT with the issue. Totems can already be rough to find in certain tall grasses. Add to that that the totems will be potentially more akin to that of a skull resting on the ground or barely raised above it, and I feel like totems will be lasting MUCH longer. They also mentioned adding an algorithm to make it so survivors and hex totems won't spawn next to each other so that'll help too if they decide to do it.