My Personal List of Perk Changes. Survivor Edition
Hello everyone will to read this and thank you for doing so. The following is my own list of changes i would make to most perks people on either the Survivor and Killer side considers problem perks. Please give any feedback you have and again, thank you for tolerating this one drop of info in this sea of a forum.
I will try to be as non-bias as possible in my changes. Please forgive any Grammar or spelling errors as my native language is not english.
The perks will be defined into
- My own opinion and reasoning for the change.
- The actual per change
1.Sprint Burst
I think Sprint Burst is a a overall good perk but i think the exhausted status effect should stay a bit longer in my opinion.
Though, I do admire its innate balance of being a automatic trigger instead of a manual one.
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When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
Causes the Exhausted Status Effect for 80/70/60 seconds.
Sprint Burst cannot be used when Exhausted.
You do not recover from Exhaustion while running.
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2. Self-Care
I do not think Self-Care needs to buff the Healing Speed of Med Kits. I think it's innate ability of allowing you to heal yourself is enough of a strength on its own and could even be buffed a bit to compensate.
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Unlocks the ability to heal yourself without a Med-Kit at 40/50/60 % of the normal Healing speed.
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3.Balanced Landing
I think the Sprint Burst like effect on Balanced Landing is unneeded. Instead, i think a defensive Effect akin to Dead Hard would be better. The new effect should make it more clear what i mean.
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Your agility is incomparable.
Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %.
Upon landing, dash forward and during this dash, you avoid damage.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.
You do not recover from Exhaustion while running.
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4.Object of Obsession
The infamous Object of Obsession. The bane of killers who go against a pre-made team of voice chat friends. I have one clear way to fix this perk in the eyes of the killer and i'm not sure why the Developers do not make actual use of the perk owner being the Obsession. Even here the actual Obsession effect is very mediocre. Instead i think the following will greatly balance the risk vs reward factor.
I think the effect would be balanced, if while you are not the obsession, the Perk would work against you. Thus only your aura would be shown to the killer while you can not see his aura. This would leave the perk as is without breaking it but would also promote Perks the killer can use to swap you off as the Obsession.
This would also cause the perk to conflict with other Survivor Perks that would make them the Obsession, such as Decisive Strike.
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A supernatural bond links you to the Killer.
If you are looking in the Killer's direction, your link will reveal your Auras to each other.
This effect applies only if you are outside of the Killer's Terror Radius.
While you are not the Killer's Obsession, the entity manipulates this bond and shrouds the Link to you, Thus you are inflicted with the Blindness Status Effect until you become the Obsession.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
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5.Decisive Strike
Another infamous Survivor perk that i believe requires just 1 little change to make it balanced. Same as Object of Obsession, the effect is linked to being the Obsession with no real use of the Obsession status.
Firstly, make it that you can only use Decisive Strike, IF you are the Obsession. This would instantly balance out the perk as if everyone runs it, then it only becomes an activate perk on one person in the match. Thus making it dead on 3 other Survivors.
Also I think the time to wait for the killer is a bit too long, so maybe slightly decrease it. But this is just a small nitpick that can be ignored.
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Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
While you are the Killer's Obsession, After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 20/30/40 seconds.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.
- Succeeding or failing the Skill Check will disable Decisive Strike.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
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