Fix bthe damn generators

The generators get repaired way too quickly. Byt time you catch your first survivor 2 gens are popped. This is pointless for killer, they might as well just sit in the corner for the entire match. Fix generator speeds devs or bring old ruin back. Toolboxes may have been nerfed but it still doesn't stop the speed of the generators. Fix the gens. Because I think I speak for a lot of the killers when I say playing killer isn't fun it's boring. I know you won't listen but I hope you do. As a lot of killers think the same.

Comments

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394515#Comment_1394515

    Killer streams IMO are not indicative of anything except the fact that people like watching those who are really good. The biggest issue right now is gens being done too fast and no hexes or perks that slow them down in any meaningful way (besides pgtw).

    They should just bring back the old hex:ruin for killers that are ranked between 1-4, that would help drastically.

    Why is that not indicative of anything? They play the game around it's most optimal, which is what the game should be balanced around.

    Why give a crutch to the player base that can't play very well? This game has an extremely high learning curve for both sides that take over a thousand hours to really get the hang of.

    There are plenty of strong slowing perks I'm the game. Corrupt is one of the strongest early game perks, Discordance gives strong info on survivors and which gens you may need to give attention to, Pop (which has carried so many games I've played against it), Ruin is still amazing for killers with strong map pressure, etc.

    Old ruin was actually very easy for good survivors to eat through compared to now. I never used to say ruin carried a game back in the day, but I have multiple times since it's rework. But I never struggle to hit great so checks consistently, so that is a personal difference which is not indicative of the whole community.

    While it may be weaker overall due to survivors struggling to hit great skill checks no longer have to worry about that and hunt totems all game, it is extremely powerful in the right hands. For killers like Huntress and M1 killers, ruin is weaker to be fair.

    There are also good mid chase perks that can help shut a chase down faster, allowing you better map pressure.

    The amount of kills you secure is based on skill, as most times you will go against average survivors that a streamer would easily 4k. If you struggle, that would speak volumes about your skill as a killer and improvement is needed. Not for you to be hand fed a 4k by survivor nerfs and reworks.

  • @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394498#Comment_1394498

    Have you seen statistics on this? Any streamers I watch is 3k+ on average, both of my friends who play killer also average 3k+ and one was a green rank a few days ago that just got up to rank 6 and only has 200 hours on the game.

    If people are averaging less than 2, that's not on the game balance. That's on their poor game play. If my friend with 200 hours in the game can do it, so can others, and he makes A LOT of mistakes in his matches. He streams it for my other killer main friend and I on Discord.

    Many killer mains that play really well average a high kill ratio, which is indictive of the game balance right now. They play the killer optimally, we don't. They will still get stomped against really strong survivors, but again, that is very obviously far and few as I see less than a handful of games where a streamer gets less than a 3k during their stream.

    Thats because the matchmaking and ranking system are broken. If youre always playing "strong survivors" then those averages are going to drop. A broken mm system doesnt make the game balanced

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394515#Comment_1394515

    Thats because the matchmaking and ranking system are broken. If youre always playing "strong survivors" then those averages are going to drop. A broken mm system doesnt make the game balanced

    Sweaty killers versus sweaty survivors will make no difference to nearly any of the community as that's like the top 1%.

    If stats show that average players struggle after MMR changes, of course make changes to balance this better, but the MMR change is really only going to affect top ranked players, as that's where to really good survivors will be. Lower MMR killers should have a hay day because high ranked killers can easily smash lower ranked survivors, showing a skill gap between the average player and good players.

  • @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394577#Comment_1394577

    Sweaty killers versus sweaty survivors will make no difference to nearly any of the community as that's like the top 1%.

    If stats show that average players struggle after MMR changes, of course make changes to balance this better, but the MMR change is really only going to affect top ranked players, as that's where to really good survivors will be. Lower MMR killers should have a hay day because high ranked killers can easily smash lower ranked survivors, showing a skill gap between the average player and good players.

    Well see, i dont think thats how its going to go.

  • It could be different than my prediction, but is really good killers can crap on most survivors (typically the average survivors), what does that say about the average killer that struggles to kill average survivors?

    That the game is survivor sided even on an average level or that the killers need to improve?

  • @GodNap said:

    i wanted to write a post but i surrend, everyone has different opinions and we'll never get to a point. bhvr will never fix gens and story is ended.

    I know what you mean

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394571#Comment_1394571

    What the HELL does SKILL have to do with GEN TIMES being too fast. Ive consistently been a rank 1 killer since ive been playing this game. I 3-4k regularly.

    The generator repairs, without the old ruin, which was FAR superior, are too ######### fast.

    Anyone with more than 2 competing brain cells duking it out in a deathmatch could see that.

    It takes only 2 or 3 minutes to complete all the gens with 3 survivors on them right now. The new ruin is garbage against good survivors, period. The average kill rate in high ranks is well under 2 per match for all killers besides the facecamping leatherface, because of how stupidly fast the games are over.

    Its so obvious you would have to be super oblivious not to see it.

    I have had plenty of games where i literally made zero mistakes and still only killed 1 person because everyone was gen rushing, thats a BIG ISSUE.

    hope that the starting phase will balance the game

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