Easy solution to hook suicides
I'm seeing a lot of threads crop up with a lot of comments frustrated about survivors killing themselves right away on the hook, and it confuses me because there's a pretty simple solution to solve this problem (which I'm not sure people have discussed because I'm not reading through a full 5 or 3 pages of comments on multiple threads)
When a survivor gets hooked initiate a hidden timer that the system keeps track of how long a survivor has been hooked. If a survivor hits second state and stops struggling before 10 or 20 seconds have passed they get hit with some kind of punishment, say a subtraction of 5000 bloodpoints from your total earned that match or something.
My first thought was hitting people in BP but the punishment for doing this could literally be anything, it could be treated exactly like DC penalties if the community requested in worked that way, preventing people from queuing and playing again until a certain period of time has passed.
The timer itself is also subject to any kind of change I just suggested 10 or 20 seconds because it's a short time period meant to deter / discourage / stop players from letting go immediately as soon as possible. But it could be something longer like 30 seconds
Hell, create a big penalty on letting go right away or quickly after, and a small penalty for letting go at any point before you would have died naturally. Survivors should be fighting to stay alive for as long as possible, providing more incentives like increased BP for doing so is also a good way to combat this issue.
Comments
Oh I'm the ass? That's rich. Considering that your very first comment on this thread was a direct insult, tossing away and trying to de-legitimize anything and everything I've said so far by labeling it as "hilarious irony", and ignoring all of my own counter-arguments on this thread by saying I've only been ignoring people who bring up "valid points" rather than addressing them on the spot as I have been. After which you compare me to "Cathy Newman", which I can only assume is meant to be a degrading insult to my character.
If there's anyone here who's a glorified hypocrite, it's you. Name calling? I didn't call you anything, and yet here you are calling me a "hypocritical garbage fire" and an "ass", you say I've been ignoring people and proceed to outright tell me "I don't need to read much of that" in regards to my response and ignore most of it, you call me "tone deaf" yet you're utterly and completely oblivious to the fact you're doing the exact same things you accuse me of.
If that's not the textbook definition of a hypocrite I don't know what is. But go ahead, plug your ears some more, shout over me, and keep painting me as the villain here, it only makes you look even worse.
As for my "hypocritical" comment, It's not ironic because it was entirely valid. If you're constantly dying as survivor because you're messing up struggle that is definitely far more akin to a problem a new player would have than anything else. Struggling isn't meant to be difficult, and it's not something that you should be messing up on so obviously it makes sense that my first instinct would be to say "sounds like a personal problem" because it is.
I don't know how many veterans you've seen complain about messing up struggle on anywhere near a frequent basis, but I have not. Unlike survivors killing themselves on hooks to get out of games, messing up struggle is not a widespread or widely reported issue far from it. That's not a "valid counter-argument" it's hardly even related to the thread and it's nowhere near the "damning evidence" that invalidates everything I have said on the thread thus far that you claim it is.
Anything else you wanna indict me with Judge?
The difference between all those and DBD is that you've labeled a ton of competitive games, and MMO's have their own thing going.
DBD is a casual game. You get some games you really don't want to play, even for a couple minutes. Sometimes you just want to move on to the next game instead of lingering on some trash game you had, and you can do that with this game.
Comparing a game to every other game actually works against that argument, why should every game have the same rules and disciplines?
BPs are not an incentive. Idgaf and if I'm having a crap first ten seconds I'm not going to suffer it. Simple as.
Hooks need just a rework.