Emblems and BP don't work with slugging

Most of the altruism points come from unhooks and the entire point of slugging is to evade the hook requirements and end the game as quickly as possible by killing everyone on first or second hook since no one can save because everyone is down.

Try playing against a Rank 1 infectious fright Killer. The best you can hope for on Survivor is a safety pip. Whether slugging is unfun or balanced or whatever doesn't matter so much. Just the fact that in most cases it ends with no one in the game ranking up and everyone getting really small amounts of bloodpoints... including the Killer.

Maybe let picking up a slugged teammate award more points. And reward the Killer with more points for getting an "early kill" on someone who isn't death hook.

Comments

  • Emblems in general didn't have the effect the devs wanted. The new MMR system should fix that.

  • I feel like we should get a different word

    Like hard slugging and soft slugging i don't know

    What most killers do is slug one survivor for pressure, which means longer games which translates again to more bp and emblems

    What you are describing is a actual hardcore slug build focused on getting everyone down before starting to hook

    I really feel there should be different terms for that, it get's kinda confusing when people argue about slugging

  • You're right.

    It should at least award some bloodpoints for picking up a dying state teammate.