Every match ever

Your team either genrushes and you all escape (maybe a few endgame kills happen), or you all just die (and maybe the last survivor escapes via the hatch). There is no in between right now on high ranks.

Comments

  • @WRussoW said:

    Your team either genrushes and you all escape (maybe a few endgame kills happen), or you all just die (and maybe the last survivor escapes via the hatch). There is no in between right now on high ranks.

    You literally describe in-betweens in your parentheticals.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/159227/every-match-ever

    You literally describe in-betweens in your parentheticals.

    The amount of kills isn't the in-between, the in-between here is how the match goes.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335507#Comment_1335507

    The amount of kills isn't the in-between, the in-between here is how the match goes.

    A match can only go one of three ways.

    • All survivors escape.
    • All survivors die.
    • Some survivors escape, and some die.
  • Gen rush: 4 escape

    Dominated: 0-1 escape

    Killer secure a hook in end game: 3 escape

    2 escape is rare to be exact.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335540#Comment_1335540

    A match can only go one of three ways.

    • All survivors escape.
    • All survivors die.
    • Some survivors escape, and some die.

    You don't get me. Look, let's describe two scenarios:

    a) A survivor jukes a killer for long enough so the first 2-3 gens get done, then another survivor gets chased until a gen is done, then another survivor gets chased until a gen is done, then another survivor gets chased until a gen is done if there were only 2 gens done in the beginning. This is the overall scheme but the amount of kills is determined by the fact if the same survivor is getting chased and hooked over and over again.

    b) A killer quickly finds a survivor, quickly downs them, quickly finds another survivor and quickly downs them. (Quickly here isn't necessary means less time consuming, it's more about the amount of gens being done during a chase. So if two survivors are down and no gens are done, that's quick.) This way survivors get stuck in a run-rescue-heal loop and they can't fix gens effectively which lead to the whole team's death. This is the scheme.

    The A happens when all survivors are more skillful when a killer and the B happens when a killer is more skillful when 2-3 survivors. And by more skillful I mean totally more skillful, like, it's simply like 1000 hours player playing against 2000 hours player. Like, unhealthily more skillful. This is caused be the current rank system that makes these two scenarios so common that it starting to look like normal matches where players share the same skill level are the in-betweens.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335543#Comment_1335543

    You don't get me. Look, let's describe two scenarios:

    a) A survivor jukes a killer for long enough so the first 2-3 gens get done, then another survivor gets chased until a gen is done, then another survivor gets chased until a gen is done, then another survivor gets chased until a gen is done if there were only 2 gens done in the beginning. This is the overall scheme but the amount of kills is determined by the fact if the same survivor is getting chased and hooked over and over again.

    b) A killer quickly finds a survivor, quickly downs them, quickly finds another survivor and quickly downs them. (Quickly here isn't necessary means less time consuming, it's more about the amount of gens being down during a chase. So if two survivors are down and no gens are done, that's quick.) This way survivors get stuck in a run-rescue-heal loop and they can't fix gens effectively which lead to the whole team's death. This is the scheme.

    The A happens when all survivors are more skillful when a killer and B happens when a killer is more skillful when 2-3 survivors. And by more skillful I mean totally more skillful, like, it's simply like 1000 hours player playing against 2000 hours player. Like, unhealthily more skillful. This is caused be the current rank system that makes these two scenarios so common that it starting to look like normal matches where players share the same skill level are the in-betweens.

    Oh, that makes much more sense. ๐Ÿ˜€

    Hopefully the whackadoo matchmaking gets fixed by cross-play + whatever MMR-based thing they're cooking up.

  • @C3Tooth said:

    Gen rush: 4 escape

    Dominated: 0-1 escape

    Killer secure a hook in end game: 3 escape

    2 escape is rare to be exact.

    And if you think about it, 2 kills are supposed to be the most common result because you should be tossed with players with the same skill level which would mostly lead to a draw. Again, it's all thanks to current matchmaking.