Survivors' perks are generally good or meta, however killer perks tend to be terrible or meta.

There's a problem with killer perks.

There are 20 perks for killer that are worth using. An additional 17 that may combo well with the initial 14 and the rest of the perks will accomplish far too little if they're run.

20 perks worth running.

  1. Pop Goes the Weasel
  2. Thrilling Tremors
  3. Save the Best for Last
  4. Infectious Fright
  5. Nurse's Calling
  6. BBQ & Chile
  7. NOED
  8. Monitor and Abuse
  9. Play with your food
  10. Corrupt Intervention
  11. Whispers
  12. Discordance
  13. Sloppy Butcher
  14. Hex : Ruin
  15. Hex : Devour Hope


This list is generally what I consider strongest to weakest, but don't get too caught up in the details.


5 perks that are good when combo'd with a perk worth running

  1. Surveillance (Ruin)
  2. Spirit's Fury (Enduring)
  3. Nemesis (Play with your food)
  4. Haunted Ground (Hex: Ruin/ Hex: Devour Hope)
  5. Enduring (Spirit's Fury)

With the next killer coming out there will be 70 perks. but only 20 are worth using.

20/70 = 28.5 percent of perks are worth using. Maybe it's time that weaker killer perks are looked at. More perk variety is healthy for the game. There are soon to be 20 killers in dbd. That's one perk worth running per killer.

Post Script: This list is my opinion of balance only. You may feel that some of the perks are not strong or that there are strong perks that I've left out. Please don't discount this argument due to a disagreement on a couple perks.

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