Revising the killer power system - making them less predictable and more versatile..!

Currently how the the powers are being used by the individual killers are very predictable once you know which one you're dealing with as survivor it makes you able to better counterplay against them, and the fear element diminishes and vanishes the more experienced you are.

What I would like to suggest is that the power system is revised and be made more interchangeable, also having variants made, along with this it should be following a unique leveling system for the powers. Basically making the current powers into a core power that could have other distinctly different variants, like say you have the blackened finger as the core power, which basically provides a scare but also a location where it happened and as a variant you can teleport to it, basically it's sub-power or secondary power which ever name you think fits best.

Basically like this:

Core Power

  • variant 1
  • variant 2
  • variant 3

Example

Blackened Finger - Phantasm Trap

  • Teleport to Trap
  • Immobilizing Trap
  • Disorienting Darkness

Of course all the variant powers should be congruent with the killers theme, power and style, and obviously should offer some kind of useful effect, this is just the basic concept of my idea. The levelling part could very well be handled as how perks are now. One important thing, the variant powers are conceptualized as individual powers added to the core power, not as an addon as there are now.

I also think having a passive and an empowerment power could be a good thing instead of having an activated power, for instance one could have one empowerment power that added an additional effect to the main weapon of the killer, like slowing the target for an amount of time after being hit, and also having a passive that made you generally faster.

What do you think?

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