Map balance suggestion
I don't know if it may be just me but I'm sure there are others who are also sick of playing on "I" shaped maps such as Aziroth's rest, being forced to be the only one doing gens while the rest of the team spend all game messing about with a killer who is clearly camping and tunnelling only to die because both the exit doors AND the hatch all spawn on the same side of the map as the killer.
Being as these "I" shaped maps are generally far smaller than the other wide open maps alowing both doors and the hatch to spawn all on a single side of the map is really unbalanced because it gives killers who like to camp and ruin the game for other players an even greater advantage because it means regardless of the generators being done they still have control over the 3 most important points on the map making it impossible for a solo survivor to escape when his teammates are not smart enough to realise that they're doing exactly what the killer wants.
Comments
The problem with this map is that the exit gates are either too close or too far away majority of the time. Regardless if a killer camps and gets the 4k, you're doing something else wrong.
both doors spawn in the same area? And isnt the hatch a random spawn?
@CheersTC Yeah, my team were constantly going for saves not doing gens and I ended up suffering for it
@metalklok Yes, both doors can spawn on one side of the map very close together and also yes the hatch is random spawn but there is still the chance that all 3 are on the same side of the map and if the killer is camping in that area with both doors and the hatch ending up being there it's game over if you dont get the rare luck of being on a team where all players know what to do when dealing with campers.
If the killer camps and gets a 4k it means his team made mistakes, not necessarily that he made mistakes.
Fair enough, just have accounted for his team too.
how often does this happen to even be a problem. I cant even recall a game that had both doors and the hatch within a horribly small space.
It's not a problem when everyone is actually using their heads but with the matchmaking as messed up as it is chances are you're being stuck in games with new players who don't know how to deal with campers and that's when it becomes an issue because when you're the only one on the team that has common sense, you personally repair all 5 generators but then die because everyone is dead or on death hook and the killer can see both doors from the spot they closed the hatch it's just not right.
You may get a high emblem/score for doing generators but that's hardly any points and pretty much a guaranteed depip from not being chased, not saving anyone and not surviving which basically means you're getting punished for the game putting you into a game with bad or new players.
On the other hand, the camper who's spent most of their time just sitting around one area is getting plenty of points for chases, downing people and hooking them meaning they have more points to put into perks and addons and they can at least reach black pip after doing far less.