My take on how to make the game more fun and balanced

1. Add 2 extra generators(9 in total)survivors having to repair 6 now for exit gates to open.

2. After a survivor escapes through hatch it automatically closes,making it so if another survivor wants to escape through hatch,they need a key to open it first.

3.Respawnable pallets,75%(1)50%(2)25%(3) chance for a random destroyed pallet to respawn in a trial(pallets only start respawning after at least 50% of all pallets on the map have been destroyed,respawnable pallets cannot spawn on killer shack).

4.Survivors cant carry more than 1 of each type of items.(for example only 1 survivor can carry a flashlight,med kit,toolbox,this will force diversity and no more toolbox gen rush,flashlight blinds,heals,keys).

5.Mori change:

Cypress Memento Mori - Grants the ability to kill the last remaining survivor.

Ivory Memento Mori - Grants the ability to kill 1 survivor who have been hooked by your hand 2 times during the next trial.

Ebony Memento Mori - Grants the ability to kill all survivors who have been hooked by your hand 2 times during the next trial.

6.Give survivors a skill check when attemptiong to disarm a trap,if failed they become injured,if already injured and failing the skill check,inflicts dying state upon them.

7.Damage chests - Killers can damage survivor chests with a 25%,destroy item inside,25% lower the item quality,50% survivors time to open that chest is 50% longer).

8.Locked lockers,75%(1)50%(2)75(3) be locked at the start of the trial.If a killer breaks the lock on a locked locker,it becomes unusable for any survivor who attempts to interact with it.A survivor can attempt to open a locked locker granting him a chance to find an item with 2 random addons on it.

9.Entity chests - If killer starts the trial with no addons there's a 25%(2)50%(1) chance entity will spawn chests for the killer,the killer can open the entity chests to find a random addon for the specific killer in the trial.

10.After killer kicks a generator,to stop it from regressing,at least 1 survivor needs to repair it for at least 10 seconds.

11.Hillbilly and Leatherface chain addon hit effects timer only starts after the hit survivors exits dying state

12.After the exit gates are 75% completed you need to fully open them else the exit gates progress will drop back to 75%,this will prevent survivors from 99% the gates..

13.No more than 2 survivors to be able to work on the same generator,this will potentially fix the gen rush problem and make survivor spread out more.


Please keep in mind these are only my ideas,let me know what you think and your ideas on how to balance and make the game better and more interesting.

Comments

  • @Dzeikor said:

    1. Add 2 extra generators(9 in total)survivors having to repair 6 now for exit gates to open.

    2. After a survivor escapes through hatch it automatically closes,making it so if another survivor wants to escape through hatch,they need a key to open it first.

    3.Respawnable pallets,75%(1)50%(2)25%(3) chance for a random destroyed pallet to respawn in a trial(pallets only start respawning after at least 50% of all pallets on the map have been destroyed,respawnable pallets cannot spawn on killer shack).

    4.Survivors cant carry more than 1 of each type of items.(for example only 1 survivor can carry a flashlight,med kit,toolbox,this will force diversity and no more toolbox gen rush,flashlight blinds,heals,keys).

    5.Mori change:

    Cypress Memento Mori - Grants the ability to kill the last remaining survivor.

    Ivory Memento Mori - Grants the ability to kill 1 survivor who have been hooked by your hand 2 times during the next trial.

    Ebony Memento Mori - Grants the ability to kill all survivors who have been hooked by your hand 2 times during the next trial.

    6.Give survivors a skill check when attemptiong to disarm a trap,if failed they become injured,if already injured and failing the skill check,inflicts dying state upon them.

    7.Damage chests - Killers can damage survivor chests with a 25%,destroy item inside,25% lower the item quality,50% survivors time to open that chest is 50% longer).

    8.Locked lockers,75%(1)50%(2)75(3) be locked at the start of the trial.If a killer breaks the lock on a locked locker,it becomes unusable for any survivor who attempts to interact with it.A survivor can attempt to open a locked locker granting him a chance to find an item with 2 random addons on it.

    9.Entity chests - If killer starts the trial with no addons there's a 25%(2)50%(1) chance entity will spawn chests for the killer,the killer can open the entity chests to find a random addon for the specific killer in the trial.

    10.After killer kicks a generator,to stop it from regressing,at least 1 survivor needs to repair it for at least 10 seconds.

    11.Hillbilly and Leatherface chain addon hit effects timer only starts after the hit survivors exits dying state.

    Please keep in mind these are only my ideas,let me know what you think and your ideas on how to balance and make the game better and more interesting.

    Ehm sorry but this will make mori totally worthless. Why i bring mori to kill somebody who was 2 times hooked insteed of just hook him for last time???

    1. Could prevent 3-genning with 4 gens left at 1 gen to do, but gens do not need an adjustment like this.
    2. So... in order to get the all through hatch achievement, EVERYONE needs a key? No.
    3. Respawning pallets are a terrible idea. They are meant to be a last resort. Having them respawn would just make dropping them less urgent, as well as completely mess up add-ons related to Doctor and Freddy
    4. While I could see this being good, imagine trying to do an Archive that requires an item, or the Sabotage daily with a character you don't have Saboteur on... only to be unable to use it because someone else is doing the same thing. Or someone's entire build revolves around one item. Toxicity in pre-game chat would increase and lobby dodging would be insane.
    5. Cypress already works this way. Ivory is fine as is. Your balancing for Ebony is one of two acceptable ideas for it (the other, and the one I'd prefer, is to have everyone be hooked at least once before using it).
    6. Trapper needs buffs. This ain't it.
    7. No to item destruction and rarity reduction... but possible yes to increase time to search.
    8. This is just chests (with your idea of them) that provide add-ons instead.
    9. Add-ons for Killers can have a dramatic effect over the entire game. Take Doctor. He goes in with nothing, suddenly he finds an Iridescent head. Or Nurse, who might suddenly be unable to blink through walls. Or Freddy, who suddenly has pallets instead of snares. Or Deathslinger who's chain is suddenly weaker. Or Huntress, who suddenly has less Hatchets but can instantly down. Too many variables to worry about.
    10. Reduction just needs to happen faster. That's literally it.
    11. Hillbilly needs a complete add-on rework. And Cannibal needs his own add-ons, period.

    Look, I appreciate what you are trying to do, but your changes are just not it. They favor Killer way too heavily, and I say this as someone who FAR prefers playing Killer. I mean, it's a change of pace from the usual "balance" changes that I see that cripple Killers, but this is not what needs to happen. Dedicated servers need to be more consistent on both sides, DS needs to deactivate when you go back to work, NOED needs a complete rework, iridescent heads need to change, keys shouldn't be instant, etc. These would be actual balance changes that would even out the playing field a bit.

  • @Dzeikor said:

    1. Add 2 extra generators(9 in total)survivors having to repair 6 now for exit gates to open.

    2. After a survivor escapes through hatch it automatically closes,making it so if another survivor wants to escape through hatch,they need a key to open it first.

    3.Respawnable pallets,75%(1)50%(2)25%(3) chance for a random destroyed pallet to respawn in a trial(pallets only start respawning after at least 50% of all pallets on the map have been destroyed,respawnable pallets cannot spawn on killer shack).

    4.Survivors cant carry more than 1 of each type of items.(for example only 1 survivor can carry a flashlight,med kit,toolbox,this will force diversity and no more toolbox gen rush,flashlight blinds,heals,keys).

    5.Mori change:

    Cypress Memento Mori - Grants the ability to kill the last remaining survivor.

    Ivory Memento Mori - Grants the ability to kill 1 survivor who have been hooked by your hand 2 times during the next trial.

    Ebony Memento Mori - Grants the ability to kill all survivors who have been hooked by your hand 2 times during the next trial.

    6.Give survivors a skill check when attemptiong to disarm a trap,if failed they become injured,if already injured and failing the skill check,inflicts dying state upon them.

    7.Damage chests - Killers can damage survivor chests with a 25%,destroy item inside,25% lower the item quality,50% survivors time to open that chest is 50% longer).

    8.Locked lockers,75%(1)50%(2)75(3) be locked at the start of the trial.If a killer breaks the lock on a locked locker,it becomes unusable for any survivor who attempts to interact with it.A survivor can attempt to open a locked locker granting him a chance to find an item with 2 random addons on it.

    9.Entity chests - If killer starts the trial with no addons there's a 25%(2)50%(1) chance entity will spawn chests for the killer,the killer can open the entity chests to find a random addon for the specific killer in the trial.

    10.After killer kicks a generator,to stop it from regressing,at least 1 survivor needs to repair it for at least 10 seconds.

    11.Hillbilly and Leatherface chain addon hit effects timer only starts after the hit survivors exits dying state.

    Please keep in mind these are only my ideas,let me know what you think and your ideas on how to balance and make the game better and more interesting.

    Most of these would just cuck survivors. I don't want to do MORE gens. I dont want the hatch to be any MORE killer sided. Palette respawn would be nice, but Killers would never go for it. Mori changes would be nice, but Killers would never go for it. Survivors need to be able to carry whatever item for their dailies/challenges. Traps with skill checks that can out you in dying state is like making a watered down version of the Trapper's iri addon basekit...no thanks. Killers don't need to have a way to interact with chests. Lockers being disabled is a problem. Lockers giving away items in addition to chests is also a problem. No locker changes, no problems. I wouldn't care if Killers got a chest - as long as they could opt out of using whatevers in it. Otherwise it could break their intended build. Survivors need to be able to 99 the doors. Sometimes you need a little more time in end game...and more time is not a draw back for either side. So, no. And this is why BHVR's job is so hard. LOL

  • So the game becomes completely unplayable. Pretty good job so far. But no wonder if you look at your other posts.