My dead by daylight ideas to make it more fun and balanced.
1. Add 2 extra generators(9 in total)survivors having to repair 6 now for exit gates to open.
2. After a survivor escapes through hatch it automatically closes,making it so if another survivor wants to escape through hatch,they need a key to open it first.
3.Respawnable pallets,75%(1)50%(2)25%(3) chance for a random destroyed pallet to respawn in a trial(pallets only start respawning after at least 50% of all pallets on the map have been destroyed,respawnable pallets cannot spawn on killer shack).
4.Survivors cant carry more than 1 of each type of items.(for example only 1 survivor can carry a flashlight,med kit,toolbox,this will force diversity and no more toolbox gen rush,flashlight blinds,heals,keys).
5.Mori change:
Cypress Memento Mori - Grants the ability to kill the last remaining survivor.
Ivory Memento Mori - Grants the ability to kill 1 survivor who have been hooked by your hand 2 times during the next trial.
Ebony Memento Mori - Grants the ability to kill all survivors who have been hooked by your hand 2 times during the next trial.
6.Give survivors a skill check when attemptiong to disarm a trap,if failed they become injured,if already injured and failing the skill check,inflicts dying state upon them.
7.Damage chests - Killers can damage survivor chests with a 25%,destroy item inside,25% lower the item quality,50% survivors time to open that chest is 50% longer).
8.Locked lockers,75%(1)50%(2)75(3) be locked at the start of the trial.If a killer breaks the lock on a locked locker,it becomes unusable for any survivor who attempts to interact with it.A survivor can attempt to open a locked locker granting him a chance to find an item with 2 random addons on it.
9.Entity chests - If killer starts the trial with no addons there's a 25%(2)50%(1) chance entity will spawn chests for the killer,the killer can open the entity chests to find a random addon for the specific killer in the trial.
10.After killer kicks a generator,to stop it from regressing,at least 1 survivor needs to repair it for at least 10 seconds.
11.Hillbilly and Leatherface chain addon hit effects timer only starts after the hit survivors exits dying state.
Please keep in mind these are only my ideas,let me know what you think and your ideas on how to balance and make the game better and more interesting.
Comments
Making everything random would be more of an imbalanced tho.
And again, This mori change will make them "balanced" but pretty much useless.
The mori change stands out because it's honestly the same lazy fix that many people have..I have half a mind to repost my mori and key rework from months ago..moris need to be repurposed not removed
Its an easy and reasonable fix,no need to complicate it more than it needs to be,you cant just get rid of the ability to kill with moris since devs took their time for every killer mori animation.
2: That seems nice.
3: Are you on crack?
4: Uhhh...I don't usually see that anymore ever since the toolbox nerf. Don't really know how the game would determine who gets to use what in the pre-game lobby and a bunch of Survivor's are gonna whine. Personally, I don't really care about it all that much..
5: Agreed with the previous posts about this just generally being a bad suggestion.
6: Doesn't really seem logical to me. If someone's gonna stick their hand in a bear trap to attempt to disarm it and fail to do so, it's gonna clamp down on their arm.
7: Uhh...I guess? I've never really cared about chests enough as Killer to put any thought into changing them.
8: I don't like this suggestion.
10: That ones not bad.