Respawning Pallets

So... I think it’s time to talk about respawning pallets.

If hooks respawn, so should pallets. Although, I wouldn’t advocate the pallets respawning in the same place they were broken, nor do I think it should be anything like the speed that hooks respawn. Here is my proposal:

Every two minutes, the map generates pallets to the total number that spawned at the beginning of the match. If the map spawns with 7 pallets, and 3 pallets are broken, not just downed, but broken, then at two minutes in, the map regenerates the 3 broken pallets.

This enables the killer to prevent pallets from respawning by leaving them. Not all pallets are safe, so they don’t all need to be broken.

In this way, the fewer number of pallets on maps is fine, but you don’t end up with a whole map that is a dead zone.

Also, 2 minutes is maybe too fast, perhaps it needs to be 3 minutes instead.

Comments

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244675#Comment_1244675

    That perk is garbage, killer will 99% break the pallet, if they see that you have this perk.

    If they break pallet they let survivors to go away

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247370#Comment_1247370

    Then just make the Dull totems respawn too. Simple

    My joke was lost on you. 😕

  • @BeHasU said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247309#Comment_1247309

    So if Hook respawns are dumb, you shouldn't have a problem with slugging then, since the killer can't kill you faster, you will just bleed out for 4 min.

    You don't think before you talk, do you? Have you played the 2016-2017 DBD when hooks were unable to respawn? it took 2 min to sabo all the hooks on the map and survivors cried bcs they were slugged.

    Please, for the love of god, use your mind before you talk, your post is pointless

    Yes, I’ve been around for a long time. Have you noticed the toolbox changes? You aren’t going to get rid of all the killer’s hooks. Plus, the killer still has basement, and with reduced map size the killer can pretty much get there no matter what.

    Also, no. I have no problem with slugging. It is a legitimate strategy.

    The point is that acting like 2-3 pallets respawning one time, maybe two if it’s a long game is going to destroy the killer’s chances is ridiculous.

  • @LALYTHIA said:

    Respawning all the downed palettes at once would be OP. Respawning one every few minutes would be nice.

    Not all the downed pallets. Only the pallets the killer chooses to break. Totally different. There are killers like nurse, and huntress, and the new killer who hardly need to break pallets ever.

  • @BeHasU said:

    Yeah, hooks are made to kill survivors so the killer can win, if you break a hook isn't it logical to respawn?

    If you want a "balance" thing to do with your dumb idea, lets say a generator will respawn every 2 min because no gen was done.

    You still can run a killer for 5 gens with the amount of pallets are on a map right now.

    That was such an "entilted survivor" thing to say.

    The point is not that I want hooks to not respawn. The point is that pallets should.

  • If the pallet is unsafe then yes, but if pallet is decent, its better to break it, than leave it

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