Prove Thyself

Idk random idea for the perk

Every time you hit a great skill check, gain a token, to a max of 10 tokens.

Hitting a good skill check causes you to lose 3 tokens.

Failing a skill check causes you to lose all tokens

For each token the following effects occur:

Great skill check bonus is increased by 0.1%

Skill check chance is increased by 1%

Check check success zone is reduced by 9 / 8.5 / 8%

Comments

  • That idea is terrible and makes the perk completely worthless. It's more of a hindrance than a buff to the survivor carrying it. All ten of those tokens would mean a single 1% increase to great skill checks provided you're able to even hit ten great skill checks in a row.

  • Sounds like a bad rework for Stake Out or This is Not Happening not Prove Thyself. Idk why anyone would run a perk like you're suggesting either way though

  • That just sounds like a perk to VERY mildly buff people that play at uncapped fps

  • Don't touch my Prove Thyself with that nonsense. Thank you.

  • Prove will be meta anyway, because it will remove the 15% penalty for two survivors rushing a gen (after the update this evening). I think the devs should've kept it at 10% or maybe 12% to not make it necessary for high rank genrush. Just my opinion about it tho.