Prove Thyself
Idk random idea for the perk
Every time you hit a great skill check, gain a token, to a max of 10 tokens.
Hitting a good skill check causes you to lose 3 tokens.
Failing a skill check causes you to lose all tokens
For each token the following effects occur:
Great skill check bonus is increased by 0.1%
Skill check chance is increased by 1%
Check check success zone is reduced by 9 / 8.5 / 8%
Comments
That idea is terrible and makes the perk completely worthless. It's more of a hindrance than a buff to the survivor carrying it. All ten of those tokens would mean a single 1% increase to great skill checks provided you're able to even hit ten great skill checks in a row.
Sounds like a bad rework for Stake Out or This is Not Happening not Prove Thyself. Idk why anyone would run a perk like you're suggesting either way though
That just sounds like a perk to VERY mildly buff people that play at uncapped fps
Don't touch my Prove Thyself with that nonsense. Thank you.
Prove will be meta anyway, because it will remove the 15% penalty for two survivors rushing a gen (after the update this evening). I think the devs should've kept it at 10% or maybe 12% to not make it necessary for high rank genrush. Just my opinion about it tho.