Trapper shouldn't step in his own traps
If trapper needs any kind of buff,the ability to not step in his own traps is the perfect choice,just like hag or other killers that set traps dont,trapper shouldn't either,when he's gonna get buffed I hope this will become a reality.
Comments
Trapper is one of the best balanced killers tbh.
Don'r expect this to happen in the near future.
This isn't really true. Many players would probably tout Hillbilly as the overall most balanced Killer in the game.
Trapper IS better than many players give him credit for but he has numerous problems that have existed for ages (Sack addons are essentially mandatory, escaping beartraps involves too much RNG, beartrap placement at the start of the match involves too much RNG are the 3 issues most Trapper mains will list).
Anyway, I'm totally fine with Trapper triggering his own traps, it makes sense as a downside. Hag isn't a fair comparison as she's SUPPOSED to use her traps in chase for functions like that thanks to her 110 speed, the Hag needs to actively participate with a trap for it to damage Survivors, and her traps are more quickly disabled by Survivors. Hag doesn't totally lock down an area like Trapper can.
I would like an addon (something like a Rare/Very Rare) for Trapper that allows him to walk through his own traps but it should not be inherent.
actually that's a really awesome ideea,I wouldn't mind this either
Well as all RNG based mechanics It doesn't need to be an optimal start every time for it being balanced. I agree that carrying 1 trap is not useful if you are going to play a "defend the territory" trapper, that doesn't mean he has only that playstyle neither, you can fake or commit to nullify a lot of loops by using your power mid chase. His potential is pretty decent and I consider that is usually fair when a trapper wins. Also the only problem I have seen when playing as him is when survivors know where all my traps are. Even in that situation it's still pretty good.
2 traps stock would be the only thing i would add him for balance. RNG is part of how he has to be played and gives him an interesting feeling because every match you have to improvise new trap spots and reinvent yourself to win.
It's not about "well, my start isn't 100% optimal", it's more that Survivor self-escaping from traps is far too random, and depending on map placement RNG it's quite common for several of your Traps to be essentially unusable because they're all the way in a random corner of the map that you physically don't have the time to go visit in order to retrieve them. A lot of people forget that by default Trapper has SIX traps in total to work with, but he effectively has 4 or even three by default because of this RNG factor.
Carrying multiple traps is not about defending territory (though that's a large part of Trapper play), it's about speed. Playing Trapper without the ability to carry multiple traps slows down your trap placement massively and generally guts his potential.
While map placement does have to be RNG, it doesn't have to be as random as it currently is. (just changing it so traps spawn around the center of maps, instead of spawning in areas that could potentially become deadzones the Killer can't afford to visit would be fine) Survivor self-escapes have no real reason to be RNG (aside from giving the Luck stat a purpose but I would really want Luck to just be overhauled) and IMO should just be a flat timer like 7.5 seconds influenced by addons/perks.
This is true, especially the fact that you have to know where to place the traps as the game starts, cause time is really running against you. Carrying more than one should still be add on, but giving him one trap more spawning on the map and especially on the large ones dont let them spawn further apart, but closer to the mid would be good. In general a spawn centered around the middle of the map, or let him spawn with 2 or 3 traps, but after placing them he can only carry 1, so he can get a quicker start without benefiting from it throughout the match.
I played the trapper once or twice and refused to use him since. He's so weak and pathetic. His traps take way to long to go and collect and put down. Then to take the mic you stand on your own trap, and this is usually when your chasing someone or carrying someone to the hook.
I agree BHVR should remove him triggering his own traps