Why does Badham have 5 variations?
Each version of the map has mostly the same major structures. The only difference is the layout. And if I'm not mistaken, Badham 1 is the same as the original before the "rework."
So what was the point of adding 4 more?
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Ehi! ๐
The reason for doing that was to increase variety on Springwood. Before adding the variations, it was very easy to memorize the map since the structures always spawned in the same positions. Having now different versions of the Badham Preschool, and also the randoms tile that have been updated with it, it's not anymore a static map.
Here an official post where reasons are explained more in-dephts: https://forum.deadbydaylight.com/en/discussion/77029/map-update-springwood
really it should just be bedham preschool in the map pool rotation and then selects a variation between bedham preschool 1 2 3 4 5 because it saturates the map pool similar to how mcmillan, autohaven, and coldwind come up super often whilst all the singular maps barley come up or is that how it works currently and i'm just super unlucky?
It's a map that tied to licensed killer. So they added more variations to it at once, since they know they wont be using it for any other killer in the future.
way too many variants, should be 3 max tbh. its kinda boring being sent to that map so damn often, maybe i have bad luck but its a map i see too much.