We have breakable walls, now how about..

Breakable windows/vaults! Would allow for a killer to vault through, and a survivor but would injure a survivor/leave them broken if they did so as a debuff to discourage doing so. That or forcing slow vaults. Would be a good alternative on some loops where a breakable wall wouldn't be an applicable change or would look odd.

Also just adding more breakable things, perhaps things that once "broken" are set up to reveal survivors near by/whom activate it as a notification trap of sorts.

Also if we hit a gen with a weapon it should go into regression. Applies no bonuses, and kicking a gen should apply a slight bonus regression or something small. That or apply this change to overcharge to allow us to quickly break gens.

Also changing walls/pallets to be a channelable action so we can stop mid way through like on gens to "fake pallet breaks" easier

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