Question for the Devs
In this situation what can the killer do? i feel like the survivors are a bit OP when one person can do all these things to hold off a killer... and if that one person is caught, they can be rescued and it can all happen again.... or 3 more people can do the same stuff... it allows for soooo much time for the rest to get generators, and saying something like the killer could just go look for other survivors to kill then the one he left behind can just work a generator...
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https://www.youtube.com/watch?v=OxY5oknzHE4
Comments
It is obvious. Break the pallet, git gud, or play Civ V.
lol, yea just break every pallet... meanwhile the gens are getting done... when you're done with that perhaps you can get 1 kill before the door opens? i just started this game and i can tell how unbalanced it is... its stressful to play killer and its not for survivor.
"Just break the pallet" is a meme.
Yeah, the game is terribly balanced towards survivors. They are the majority of the player base. So they get the most attention. Killers get a bone from now and then.
Best you can do is to break the chase, ignore the problematic survivors and try to go for the weak link. Don't show mercy. If they bully you, return the favor by playing as dirty as you can.
Thank you for elaborating, I wasn't sure if he got it.
Sorry as i said before i am new so thanks for the clarification ... i am not aware of the game specific memes yet.. it isn't easy to translate sarcasm in text unless the other party is in on the joke
.... though i do see a lot of people saying this type of thing a LOT online and for longer than just a few months and yet nothing... i feel like they come out with new killers to address certain community complaints for instance the pig can slow the game down to allow for more time to win but those types of fixes require you to play that character and still leaves the others in the dust... and things like the Freddy not being viable for how long now? perhaps they checked out for the new game they are promoting? IDK im kinda late to the game i suppose but after being out for years you would think a simple concept like this would be extremely polished.
git gud - survivors say it everytime the killers complain about the imbalance in game, being constantly nerfed, while survivors being spoon feed by devs
just break the pallet - everytime when killers complain about pallet looping exploit
just play Civilisation V - one of the devs, Matheu Cote, said to killers they should stop playing DbD and move to another game, like Civilisation V.
I don't know if we're watching the same video, but I just watched two (presumably low rank, definitely low rank for the second) killers fall for the simplest tricks in the book over and over and miss swings left and right. You wouldn't get away with most of that against a good killer. What I'm seeing in this video more than anything is a survivor with a lot of experience go up against some killers that don't have a lot of experience.
That's not to shoot down the point or anything, but there are far better examples of it. This is just a better player beating a worse player. Though credit to the trapper who had the good sense not to spend all game chasing the guy trying to get chased.
Most of the serious players already know this.
Survivors are still in a overly powerful position.
There's currently a big debate among people who want the game to be more competitive, verse people who want the game to remain casual.
You think the devs are smart or willing enough for that?
That's quite the stretch.
All I know is this game still has a long way to go.
Actually towards the end of the video, you can see the endscreen where they're the same ranks. It could have been shortly after a rank reset, which would mix a bunch of players from varying skill levels together. This happens less now with the new reset system, where higher ranked players don't get reset as far back.
Again, I don't mean to say everything's perfectly balanced, but what I saw in that video was a lot of mistakes that the survivor capitalized on. You should not miss anywhere near that many swings. If someone fakes you out at a pallet and you back up, or if a survivor fakes you out at a window and you miss your lunge, or they run towards you before doing a 180 and running away and you swing, they won that mindgame. That is not a problem of map design, that is one person outsmarting the other.
Three safe pallets isn't the issue in that instance. 15 seconds running around each and they'd be down. The survivor here gained extra time by making the killer miss attacks and using that fatigue to gain distance. Had the killer taken a stun and respected the pallets less, they would have burned through them significantly faster.
Again (again), don't mean to discredit the point, but this isn't a great example of that because one player is clearly better than the other here.
noob3 trolls low ranks on purpose. Although everything except 360s and window baits will work no matter the ranks. Map design is pretty lulz atm.
Y'see, you lost me here, because they are absolutely obligated to throw down the pallet if they don't want to get hit. They either throw it down and use that pallet to avoid a hit, or they don't throw it down and get hit. I haven't ever seen the "run around a pallet, don't throw it down, get hit and run to a different pallet" strategy come into play very much- and probably for good reason. The only thing making a pallet loop a pallet loop is the pallet. If you don't pallet in the pallet loop, you're just running around an object, and this is a non-issue.
As the killer, you are the obligation. If you're afraid of getting stunned and respect the pallet and they capitalize on that to get an extra loop, that's because they outplayed you. (I don't mean to say that running around the pallet is skillful, but the mindgame of throwing it down or faking you out is, and that's a skill both sides have to master.) They saw the opportunity to keep running and they took it. If you power through and force them to drop it, that pallet is out of play.
Thanks for the LOL's though.
The video is literally noob3 sandbagging and bullying baby killers.
Yes. A survivor with hundreds of hours of more experience than you will destroy you, even single handedly. The game should work this way. This is called difference in skill.
Do you expect one of the most notorious jukers with over a thousand hours and multiple accounts in the game to be easily killed by someone who just started playing killer?
Noob3? bullying noobs? Say it isn't so.
This is a guy with knowledge and layout of majority of the maps and you're surprised he can last this long against new/bad killers?
Most competent killers I've faced don't even try to chase survivors like this for long because its not worth it in the long run. You can't focus too much on one survivor because it often leads to survivors completing their objective faster.
Besides this video is outdated considering the multiple double pallets on the maps.
You have to ignore such guys, you cannot win against competent survivors. Find the weak survivor and tunnel this guy. If there is no weak spot in the team, then you better DC to keep your sanity.
The game wasnt designed around optimal play, it is a game designed for casual play at rank 20.
Sorry for you that you realized that so fast.
The time before you realize how broken the game is is the actual fun-phase
The pig is one of the worse killers because she has no tools that help her in chase. Sure, once she gets a survivor she can slow down the game a bit.
You can determine how good a killer is by looking at how fast he can end chases and how much map control he has. Thats why nurse is without doubt the best killer.
New DLC killers have always been trash, they are just there to generate incomee and keep the game fresh, but they are always loopable which turns them into trash killers compared to nurse.
also you have to understand that for every killer there are 4 survivors, if they buff killers too hard and remove the OPness from survivor, then we would have insane queue times for killer.
As killer I recommend regular deranking, just start a few games while watchin a movie etc. This way you can still somehow enjoy the game and only occasionally face SWF who queue with low ranks to bully low rank killers.
Good that you didn't show us a video from 2016
Proximity to other pallets is a non-factor in this. I have yet to see anyone, even at rank one, run around a pallet, not throw it down, get hit, and then run to another pallet nearby. The entire purpose of the pallet is to avoid the hit. If they are running around a pallet without throwing it down and you hit them, I sincerely fail to see the issue here as you are doing exactly what you set out to do- except they aren't even putting up a fight.
Flashlight saves are incredibly hard to pull off against a competent killer these days. The pickup animation is significantly shorter giving less time to get into position, the blind angles are tighter- again, giving less time to get into position, and (for a long time now) you have full control over which direction you face as you pick up a survivor, and there are no instant blinds. You can very easily face a wall and hard counter flashlights (even if you can't, you can chase them off a little and then head back, facing the opposite way so the survivor would have to sprint all the way around you to get the blind). The only time anyone should ever get a flashlight save is if they're already in position, you're in the open with nothing to face, and the person with the flashlight is undetected (you don't know they're there).
If you carelessly pick someone up at a pallet without searching the area first, yes, you probably will be stunned. There is always a degree of risk in picking someone up in a pallet, SWF or not.
I'm not ignoring your point by any means, I'm offering counter points to your argument. To say that I've never seen that strategy in my 2+ years playing and watching this game is anecdotal, but I don't seem to be alone here judging by the reactions. If someone is running in circles letting you hit them, that's not really a problem.
You're assuming I've never played as a high rank killer, which is just straight up untrue. Right now you're putting words in my mouth and making assumptions with no basis. If you went back and read my earlier posts, you'd see that I was not denying any potential balance issues, I only said that this video in the OP was not a great example of it because the killers were not very good.
I'm a reasonable guy. If you have a video of someone running the "sprint around a pallet and get hit" strategy, I'm willing to check it out. But in my hundreds of hours of playing and thousands of hours of sifting through matches for reports, I have never seen someone do that.
Yeah, it has nothing to do with the fact that you were unnecessarily rude.
No, because he saw the comments firsthand, since he was engaged in a discussion with you at the time. Your complaint amounts to saying that a cop is biased against you because he arrested you after you spit in his face.
No, because you decided to insult people with autism in a separate thread, which came up as I was going through reports. If I banned/jailed everyone who disagreed with one of my posts, half this forum would probably be banned by now. I play devil's advocate in loads of threads.
You're not entitled to an answer after how you acted. Believe it or not, but people don't have to answer a question just because you asked it, especially if you were rude about it.