Bloodlust rework

So how do we improve the killer experience? The killers main resource right now are gens and totems. Those are easily expendable when faced against vaults and loops. So how do we tackle those?

Gens go by quick but that's a precarious system that can easily be tipped in one direction or the other.

So should bloodlust activate consistently and automatically outside of chases? It would definitely make prolonged chases more deadly if you didn't immediately lose it from stupid line of sight bs or pallets. And killer is supposed to be more deadly as the match goes on.

Comments

  • @Tactless_Ninja said:

    So how do we improve the killer experience? The killers main resource right now are gens and totems. Those are easily expendable when faced against vaults and loops. So how do we tackle those?

    Gens go by quick but that's a precarious system that can easily be tipped in one direction or the other.

    So should bloodlust activate consistently and automatically outside of chases? It would definitely make prolonged chases more deadly if you didn't immediately lose it from stupid line of sight bs or pallets. And killer is supposed to be more deadly as the match goes on.

    Personally I would change this

    You don't lose bloodlust when you break a pallet.

    Bloodlust increase one tier from the current tier you're in when a survivor stun you. I mean it's logical, if I am in a bloodlust and that someone hit me, my desire to see his death would increase.