We haven't gotten a decent map for over a year/Overall bad map design

Seriously, the map design is easily the worst part about this game. It's so bad.


Let's review. Deathslinger map. Large, lots of jungle gym-like structures, strong loops, strong main structure, bushes that make you invisible. Some unsafe loops. Survivor favored. Poorly balanced.


Sanctum of Wrath. Huge, invisible bushes, tons of strong loops, gens are spread out. Survivor favored. Poorly balanced.


Hawkins. Some strong central structures, but 80% unsafe loops. Wildly killer favored, terribly balanced.


Ghostface didn't get a map.


Plague map, the Temple of Purgation. Huge, tons of strong loops, survivor favored, poorly balanced. You lose this map every time against a good team unless you're playing a mobility killer, or you're top 1%.


Ormond. Do I even need to go into this one? Wildly survivor favored, terribly balanced.


I forget who was between Legion and Clown, but Clown's map was the last real balanced one we got.


Why aren't meaningful map reworks a priority, since it is by far and away the biggest reason this game is imbalanced (bad map design)? The Lery's rework pretty much changed nothing balance-wise (good against bad survivors, good for good survivors) , and the Badham rework just made 1 badly balanced map 5 badly balanced maps.

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