Games without DS are a free win

You can hardcore tunnel someone out of the game within the first two gens. And then use that to get a massive advantage in the mid/late game.

If you're not running obsession perks and there's no obsession, feel free to redeem your free ticket to tunnel for a easy win.

Comments

  • @gnehehe said:

    I agree with you

    Imagine a typical game without any DS / OoO on survivor side (often the case when you play without DS and with 3 randoms):

    • low tier M1 killer with STBFL perk to help during chases ... he will not know about the DS-free game and the opportunity to remove early one player from the game
    • high tier killer with pop-weasel perk ... he will be allowed to tunnel people without any penalty, even bonuses to maximize the use of the pop-weasel perk (more easy to down an already injured people to get a new pop) ... 3 man game with pop is an autopilot win if the 4th player has been removed early in the game (same issue with moris and pop-weasel perk)

    You want to play other perks for fun ... and you just offer a free ticket to the killer: be rewarded by playing the most unfun way.

    This is why there should be an obsession in every game ... whatever the perks used by all 5 players: the Entity simply chooses an obsession at start

    I never understood why this is not the case @Peanits

    Having an obsession every game despite no survivor having an obsession perk would be great, but in particular I am hopeful that the devs will find a way to nerf camping and tunneling in some way, to make those strategies less effective. Especially now that killers are getting changes to maps that will help them to have more counterplay, and even a small gen nerf, I think it's more likely that these strategies might be looked into in the future without as much backlash from killer mains.

  • @Peanits said:

    For what it's worth, that only works as well as the other survivors let it work. If you end up tunneling that guy through a BT or two, the other three healthy survivors are going to have nothing to do but generators. As long as they don't hang around trying to be a hero, those generators will be done by the time you do tunnel that one guy to death.

    But they do try to be heroes. Thats the problem with the game right now. You dont need to be good as a killer to win, you just need to camp/tunnel hard.

    If you’re playing solo you will lose because you cant control the other survivors and they will always try to help. Only swf can agree to rush gens.

    Also not really great game design is it. If the killer is tunneling one survivor (which ruins the game for that player) everyone else just needs to hold M1 with no killer interaction, hence not a fun game.

    Also doesnt help that your stupid scoring system penalizes people for not unhooking people. I say this because camping/tunneling go hand in hand. If the killers tunneling hes been hanging around the hook. You actively punish people with a penalty for not unhooking, and tight now you need unhooks to get points/pips so solo survivors will do it. Only swf will agree to forgo points to work as a team and genrush. Then again they have to do 5 totems too because you can bet a killer that plays like that will have NOED.

    I dont get why the entire development team seems oblivious to this.

    Even just rushing gens, the person being tunneled to death barely enjoys the game. Many just give up on hook. Im sure they love being chased not stop without the chance to do anything else. Why? Because they were first caught. Im sure the other survivors enjoy holding m1 and watching a progress bar increase all game, hoping they can get it done before one person is tunneled out.

    Again - all about killer fun.

  • I bring ds every game because even though it doesn’t comes into play all the time, when I don’t have it I get tunneled hard.

    as killer, when no one has DS and they’re unhooking in my face, that’s a free kill for me. :)

  • @Peanits said:

    For what it's worth, that only works as well as the other survivors let it work. If you end up tunneling that guy through a BT or two, the other three healthy survivors are going to have nothing to do but generators. As long as they don't hang around trying to be a hero, those generators will be done by the time you do tunnel that one guy to death.

    it isnt tunneling when u hook person 1, chase person 2 while thats happening person 1 gets unhooked, then u hook person 2 and the new person ure chasing is person 1 and get DS'ed.


    thats the only change DS needs. that if u hooked other people then it isnt tunneling, its just a 60 second invincible.

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