Legion and how to make him lethal
Legion is a killer in dbd with a rather complicated history and and a convoluted PlayStyle that just doesn't suit the nature of both "feral frenzy" and the idea of him actually being a lethal killer. He'd trying to be many things at once, an information based killer, a slowdown killer and a chase killer all at once and due to this there are many compromises that have had to be made to his kit so that no singular thing is to powerful... Which ends up in him being a rather large mess of a killer (no offence devs!) Who can't do much but injure survivors. My idea behind this change And rework is to re-tune him to be like much of the other killers in dbd, whilst also retaining diversity of build!
For starters the easiest way to explain this is he'd act like a reverse Oni/myers, having his power at the start of the game and only slowly gaining it back overtime. Lethal in nature his power would give him ease of loopability, whilst injuring and downing survivors akin to nurse.
Here's the base numbers I've come up with which would be tweakable through addons.
Power is 20s long default.
Recovers 0.5s at default.
Hits are treated as normal attacks. Like nurse.
Missing an attack removes 4s but doesn't kick out of frenzy. Slows down to 110% for 2s whether attacks connect or not.
Missed attacks have 50% recovery rate
Injuring a survivor removes 2s at default.
(Successful attacks will pause the timer whilst decreasing it during it's fatigue. Ie so the killer can still look around some. This is 2s past the recovery time mind you, but it's paused so they don't lose additional time gaining their bearings)
Downing a survivor removes 2s at default.
Lunge in power is incredibly small (think t1 Myers with the boyfriend's memo)
Terror radius = 16-20m
Having time removed, will overflow below the powers charge (ie minus time)
Power can be activated so long as time is in the +
Cooldown upon downing a survivor and running out of power/running out of power is as long as default.
Exiting power manually has a 2s cooldown, but removes 6s of frenzy.
Movement speed in power is 120m/s at default.
Being stunned by a pallet results in losing 10s of power at default, and the pallet stun, followed by a small exiting frenzy animation.
Being flashlight stunned, removes from frenzy but does not lose time.
Essentially he would move faster in feral frenzy and be able to vault. He would still be loopable, mindgameable at windows and very vunerable to pallets. Yet his power would act as a small temporary period turning him "feral", and allowing him greater speed, recovery from attacks and ease of down. It would come back very slowly, and decrease upon successful hits and downs. He would become a nurse that chase's as if she was a survivor in a sense, allowing survivor players an easier transition into killer, with decent chase ability.
His add-ons would be imo a lot like wraiths : holding drawbacks with good buffs, or being purely transformative in nature.
Comments