Hatch problems

A lot of survivors seem to hate being slugged for the 4k as it takes away their interactivity

However lot of Killers tend to do this for the sake of points and rank simply because they don't get rewarded if you decide to go for the hatch.


So adding a new scoring system will probably help both situations.


Killers.

Forced retreat.

Upon a survivor game into hatch a killer will receive Force Retreat scoring event.

This is award the killer 500-600 points and will counter in a similar fashion to bleed out towards the emblems.

One on one:

This scoring event

Will Trigger when's the second to last survivor has been killed, sacrificed or bleed out. ( Also only triggers if last survivor is either injured or healthy you will not count if the last survivor is hook or in the dying state)


Survivors

Early retreat.

Essentially works the same as if you were to jump in the hatch normally.


Last man standing:

This scoring event is awarded to you when you are literally the last survivor left on the map. ( will not trigger if the exit gates are open. The last thing we need for survivors to draw out the endgame collapse longer than necessary because they're fighting for bonus points)

Comments

  • Unless the BP was alot, I doubt it would be effective in stopping this, and it is a tactic. Run unbreakable if you're that worried.

  • @Cheers said:

    Unless the BP was alot, I doubt it would be effective in stopping this, and it is a tactic. Run unbreakable if you're that worried.

    I'm a killer main. Even though I do play Survivor every now and then it's not something I do frequently. (Still Feng Min for the Win) (Meg mains no brains)

    Btw the point of the post was to add incentive not to do it by rewarding the player who doesn't.

    Engaging in the one vs one aspect would give you a significant boost in bloodpoints and emblems however you could still play the old way without anything being affected.