Stop nerfing "all" survivor pls.

patch after patch the devs continue to nerf the survivors repeatedly. The real problem IMHO is the absurd force of 4swf which literally destroy 90% of the killers.

There is no balanced until the devs don't nerf SWF.

SWF>killer>solo survivor.


My idea?

No OoO if u play SWF

3-4SWF:every survivor can run only 2 perks.

Why? Because with speak communication they already Have at least 2 freeperks (like Bond, Aftercare, Alert, Better together, empathy etc..)

Comments

  • Punishing people for wanting to play with their friends is not the way to go about it at all. Why would you restrict access to 2 of your perk slots just because you wanted to play and have fun with friends? Not only is this just kind of absurd from a developer view, it would also kill the Game, and the ones that are left will just keep dodging lobbies until they get matched with their friends, leading to even worse lobby times.

  • @ALostPuppy said:

    Punishing people for wanting to play with their friends is not the way to go about it at all. Why would you restrict access to 2 of your perk slots just because you wanted to play and have fun with friends? Not only is this just kind of absurd from a developer view, it would also kill the Game, and the ones that are left will just keep dodging lobbies until they get matched with their friends, leading to even worse lobby times.

    It's not punishing people for playing with their friends. It's balance. It takes an absurd about of entitlement to think making the game fair is punishment. What's actually happening is punishing everybody else when you play with your friends.

  • The better way to do it is to buff Solo so that the gap between SWF and Solo are shorter, then balance around that. Make information more readily available to Survivors. Buff tracking perks so more Survivors run them, encourage people to run these perks instead of the regular perks right now. Buff Emapthy and Bond so Survivors will track each other easier. Kindred so that Survivors can coordinate without Mics. These things wont effect SWF, as they all do effects that Mics can already do, but it will help Solo a lot. Then, buff Killers a bit to compensate. That way Solo queue is not as detrimental to Survivors, SWF wont get any significant buffs, and Killers are balanced around both.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1157879#Comment_1157879

    It's not punishing people for playing with their friends. It's balance. It takes an absurd about of entitlement to think making the game fair is punishment. What's actually happening is punishing everybody else when you play with your friends.

    Having more options is always more fun. Taking away perk slots takes away options. Why not buff killers and solo q instead of nerfing SWF? More buffs means more options, which in turn means a more fun experience. You nerf everything and the game becomes boring as hell. And you know this game would die in a heartbeat if a change like this was suddenly made 4 years in. Nobody would complain at both killers and survivors getting better.

  • There's this crazy idea that's been suggested multiple times before that they add hotkeyed pre-existing text blurbs that survivors can use to communicate with one another (It's used in other DbD clones already).

    Example: "Killer is following me at <x>!", "On generator at <x> location" "Heal me near <x> location!" "Hex Totem near <x> location!"

    X being current survivor location and obviously they could make a lot more of these and have one of those text wheels for players who refuse to hotkey things. It could be a small text banner that stays over your portrait at the bottom right.

    AND THEN balance the game as necessary because it's literally impossible to prevent people from playing with their friends but at least give solo queues the option to play with their random teammates in similar ways.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1157890#Comment_1157890

    Having more options is always more fun. Taking away perk slots takes away options. Why not buff killers and solo q instead of nerfing SWF? More buffs means more options, which in turn means a more fun experience. You nerf everything and the game becomes boring as hell. And you know this game would die in a heartbeat if a change like this was suddenly made 4 years in. Nobody would complain at both killers and survivors getting better.

    A lot of buffs happened in the last patch and both sides have been complaining like crazy.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1157895#Comment_1157895

    A lot of buffs happened in the last patch and both sides have been complaining like crazy.

    They're hardly buffing the right things. They're welcome buffs, but something needs to be done on a much bigger scale and maybe they are working towards changes like that I have no idea. Both sides need some QoL changes. What about kindred survivor aura reading as default for survivors? Or maybe shadowborn as a menu option? Or something to change the early game like Scott has said? I dunno, there's so many 60 second changes they could make to this game but they just aren't there.