Making this game fun
Increase amount of survivors in game by some amount maybe 2-8. More survivors but each is worth less.
Remove the concept of saving survivors from hook. This portion of the game only creates toxicity and is the major reason players cite this game as being unfun.
Generator time slightly decreased cause they are so boring. Once generators are powered the doors will auto open.
2nd mandatory objective for survivor is to destroy all totems. Onscreen counter shows how many are left for survivor and killer. If gens are done but totems still stand entity will block the exit.
Potentially add a third health state with healing taking a significantly long time. Long enough that it is a very tough choice to heal or find the objectives before killer murders you. Insta downs are now only 2 health states.
Survivors go down, they get mori'd. Killers can also sacrifice survivors at an altar in the basement for a big point boost. Removes the unfun portion of waiting on a save that may not happen. Sure you may die in 30 seconds but you'll be on your path to the next game. Games like Fortnite show this is not an issue for people.
Survivors can sabotage the basement altar. Four at a time can work to break it. It will take a good amout of time to break and progress is kept. Gives a massive point boost to all living survivors.
Survivors can heal themselves from slug state or decide to kill themselves to prevent toxicity.
Aura reading perks are gone for both survivor and killer. No seeing where the other one is without you know actually seeing them.
Bloodpoint/shard incentives to the side that needs players at any moment in time.
Pros: reduces toxicity
Killer gets to have fun even if he cant kill everyone. Relieves pressure on killer and puts it onto survivors where it should be.
Survivors will actually be scared with only 1 chance. They will feel pressured to escape. No 2nd chances, no hard feelings over being camped or tunneled.
At the same time survivors have more allies to work with or watch die.
Scares return to the game, close calls are that much more close.
Surviving feels like an actual accomplishment, not an expectation
Cons:
Would require effort from the devs
Could be lack of survivors because killer would actually be fun.
Powers, addons and perks may need overhauled.
Maps may need to change.
Anyways thoughts and opinions? Obviously this will never happen but would this make for a more fun game for both sides? I feel like devs could just test a mode like this with not to much work if they wanted.
Comments
Bumperino
This sounds like Friday the 13th which was a wasteland of toxicity.
Never played it but I imagine that was only cause of the in game voice.
Well let's see.
Killer would often be playing with friends so they'd instantly murder everyone who they're not friends with then farm. Doesn't seem like it'd be an issue on DBD as killer loads in independently, but people do have cliques and they'd gladly sacrifice a random than someone from their own group.
It had the same issues with bullying and looping despite the easier kills. Imagine 8 people now who are all actively working against the killer.
Also if the killer could mori you instantly, why have slugging anymore? Slugging allowed you more time to deal with other survivors. Leaving them in an 8 person game guarantees they'll be full health again.
Ok so the one downside you listed is not present here. Yeah you are going to get looped, but thats part of the game. Bullying would still be present but you catch them they are dead, not given 2 or 3 or more chances to get away.