What killer ideas do you have?

I would love to hear what killer ideas you have! Maybe some addon ideas and perk ideas, too?

Comments

  • I want a killer kinda like dream witch from identity V. The main killer cant attack and is invinisble to survivors and insteads makes "servants" to attack the survivors. You have one main servant that follows the witch while the 4 other servants are connected to 1 survivor. If you create a servant for a survivor, and it hits them, the servant disappear. I really love this idea

  • Medieval evil knight.

  • Something dealing with the crows. Maybe being able to see through their eyes? Or a flight ability, where you could travel to various crows on the map while giving you an aerial view. O, and you could activate crows to slow down and/or debuff/damage survivors!

  • @NuclearBurrito said:

    Lore - A loyal worshiper of the Entity even before being pulled into the fog the Acolyte is very used to making sacrifices.

    Weapon - Ornamental Dagger + Blood vial (when hitting a survivor he has an animation of the blood dripping into a vial

    Movement Speed - 115%
    Terror Radius - 32 meters
    Height - Short

    Power: Blood Ritual - Every time the Acolyte hits a survivor he gains a blood token. He can channel M2 (2 seconds) to expend 2 tokens in order to call upon the entity's favor giving him a choice of 3 essence orbs: Green, Red and Blue which can be selected from simply by looking at the appropriate orb and pressing M1.

    Once an Orb is obtained pressing M2 again will consume the currently held orb which will grant you a temporary Absorption buff depending on the color of the Orb used for 20 seconds and then a permanent Essence buff also dependent on the color when the duration runs out. Each Essence buff may be collected multiple times and stacks with itself indefinitely.

    The effects are:

    • Green - Increase your movement speed by 0.2 M/S and your vault speed by 20%. Essence effect - Increase your movement speed by 0.04 M/S
    • Red - Increases your pallet and generator breaking speed by 25% and decreases your Successful Attack recovery by 50%. Essence effect - Increase your pallet and generator breaking speed by 5%
    • Blue - Decreases your terror radius by 10 meters and increases your Lunge duration by 0.2 seconds. Essence effect - Decreases your terror radius by 2 meters.

    Add ons from most common to least common

    COMMON ADDONS

    • Cursed branch: Start with 1 Green essence
    • Blood stained cloth: Start with 1 Red essence
    • Unopened letter: Start with 1 Blue essence
    • Talisman: Slightly increases summoning speed (-0.25 seconds)

    UNCOMMON ADDONS

    • Alm of Haste: Moderately increases the absorption vault speed increase of green orbs. (+5% vault speed )
    • Alm of Bloodlust: Moderately increases the absorption attack cooldown reduction of red orbs. (+12.5% attack cooldown decrease)
    • Alm of Secrecy: Moderately increases the absorption lunge range increase of blue orbs. (+0.05 seconds lunge)
    • Canvas Talisman: Moderately increases summoning speed. (-0.5 seconds)
    • Decorated vial: Increase absorption duration by 10 seconds

    RARE ADDONS

    • Aged Alm of Haste: Increases the effect of green essence moderately. (+0.02 M/S haste)
    • Aged Alm of Bloodlust: Increases the effect of red essence moderately. (+2.5% pallet breaking)
    • Aged Alm of Secrecy: Increases the effect of blue essence moderately. (-1 meter TR)
    • Rotten Talisman: Considerably increases summoning speed. (-0.75 seconds)
    • Crystal necklace: Moderately increases all Absorption vault speed, attack cooldown and lunge duration effects.

    VERY RARE ADDONS

    • Rotted Alm: Moderately increases all essence effects.
    • Cultist Robes: Orbs cost 1 less blood
    • False Idol: start with 1 of each essence
    • Sentimental Relic: The first time you absorb each color Orb all Survivors will receive the exposed status effect equal to it's duration and you will not receive it's essence afterwards.

    ULTRA RARE ADDONS

    • Iridescent Alm: Each orb grants an additional essence. Reduces the Absorption duration by 15 seconds.
    • Bloody Offering: Your first 3 orbs are free, tremendously increases summoning speed. (-1 second). Additional orbs will cost 1 more blood than normal.

    Perks:

    • Ritual of sacrifice - You may kill 1/2/4 survivors who have been rescued from the hook after the summoning phase (Note: This only saves the time between picking them up and hooking them since they are dead on hook at this point)
    • Hex: Devotion - Each hooked survivor increases your movement speed by 5%. This effect is persists for 5/10/15 seconds after the survivor is unhooked. These effects are disabled if the hex totem is broken
    • Curse of solitude - A random survivor is the obsession. Anyone who does a cooperative or altruistic action with or on the obsession or has a cooperative or altruistic action done to them by the obsession gets exposed for 20 seconds. The obsession gets a 15/10/5% action speed bonus to non-altruistic non-repair actions preformed alone and an additional 5% bonus for each other dead survivor

    SURVIVOR PERKS:

    • Hyper Sensitive - Pain fuels you. You gain an additional 50% speed when getting hit by the killer for the (first 1 second)/(1.5 seconds)/(entirety) of the speed boost.
    • Without a trace - You escape with nothing left from you. When the exit gates are powered you leave no scratch marks for 40/50/60 seconds.
    • Fleet feet - You make your way around easily. While healthy and not in the killer's terror radius or in a chase you run 4%/5%/6% faster

    Credit to @L3gi0nMa1n for most of the addons and @8obot1c for the Survivor perks

    @NuclearBurrito said:

    The Reaper

    Movement Speed: 4.4 M/S (110%)

    Terror Radius: 32 Meters

    Height: Tall (floating like the Nurse)

    Weapons: Scythe

    Power: Soul Thief - You may charge your Scythe for 2 seconds to ready your power, gradually slowing down to 3.6 M/S (90%) during the charge (average of 100% M/S if released immediately).

    Releasing the charge will Reap all Survivors within an 8 meter radius regardless of obstacles, causing them to scream and granting you their soul. Your terror radius is reduced by 8 meters per soul in your possession.

    To regain their soul Survivors must head to one of 3 Alters and preform a 4 second channel. While preforming the channel the Alter becomes active showing it's aura to the Reaper and will remain active for 5 seconds after the channel ends.

    While Soul Thief is charged and you have at least 1 soul you may press M1 to preform Void Strike and instantly teleport 4 meters forwards and attack the first Survivors in the path. This may be recast by pressing M1 again for each additional soul you have so long as the attack hits a Survivor. You may Void Strike in the direction of an active Alter to teleport directly to it.

    Soulless Survivors preform ALL actions 10% slower including movement and vaulting and will appear monochrome and their character portrait will no longer be filled in.

    Addons

    BROWN

    • Increases Reap range by 1 meter
    • Removes 1 Alter
    • Hitting a Survivor with Void Strike inflicts Mangled on the Survivor until they are healed
    • Increases Void Strike range by 1 meter

    YELLOW

    • Increases Reap range by 2 meters
    • Alters take 1 extra second to use
    • Increases Void Strike range by 2 meters
    • Soulless Survivors are inflicted with Blindness
    • Hitting a Survivor with Void Strike inflicts Broken on the Survivor for 45 seconds

    GREEN

    • Increases Reap range by 3 meters
    • Decreases Soul Thief charge time by 0.5 seconds
    • Aalters take 2 extra seconds to use
    • Increases the Slowdown on Soulless Survivors by 2%
    • Void Strike will steal Souls from Survivors if you don't already have them

    PURPLE

    • Increases the Slowdown on Soulless Survivors by 3%
    • Each Soul stolen decreases your terror radius by 4 more than normal
    • Reaping a Survivor inflicts Exhaustion on them for 30 seconds
    • You are undetectable while charging Soul Thief

    RED

    • Soulless Survivors no longer have their movement speed reduced. You move 5% faster per soul in your possession
    • All Survivors start the trial Soulless. Survivors are Oblivious while using an Alter

    Perks

    • Hex: Despair - Every time a Survivor heals gain a token. Hooking a Survivor will consume a token, inflicting the broken status effect for 30/60/90 seconds once they are unhooked. When the hex is cleansed you can no longer gain tokens but you will keep your existing tokens and can still utilize them.
    • Isolation - For every Survivor not within 32 meters of another Survivor gain 1 charge per second. At 80 charges gain 3/4/5% increased movement speed. Downing a Survivor will reset your charges.
    • Unpaid Dues - You are obsessed with one Survivor. Whenever a Survivor is unhooked that Survivor will gain a permanent 10% action speed penalty to repairing generators, healing and sabotaging hooks. The Obsession will gain a 10/15/20% action speed penalty instead. This debuff stacks up to twice per Survivor.

    @NuclearBurrito said:

    The shinigami

    Movement Speed: 4.2 M/S (105%)

    TR: 20 meters

    Height: Small

    Power: Mark of Death - Preform a 2 second channel while looking at a Survivor within 12 meters to apply an Omen on the target. You and the Survivor are both rooted for the duration of the channel and cannot move.

    While effected by an Omen the Survivor is oblivious and their aura is revealed to all players. In order to remove an Omen a Survivor must find another Survivor and have them preform an 8 second channel. Additional Survivors can speed up this channel (8 seconds for 1 Survivor, 4 seconds for 2 Survivors and 2 seconds for 3 Survivors). The channel does not need to be preformed all at once.

    Every second your movement speed increases by 0.04 M/S up to a maximum of 0.6 per Survivor with an Omen. This movement speed is temporarily disabled while a Survivor is inside your terror radius. (Note that Survivors with Omen's are Oblivious and thus are never considered within your TR)

    Striking a healthy Survivor inflicted by an Omen removes the Omen and makes the Survivor marked for death. A Survivor that is Marked for death does not leave scratch marks or blood marks, their aura will still be revealed to other Survivors but will turn white to signal that they are marked and they recieve a 50% movement speed increase that decays over 10 seconds. At the end of the 10 seconds the Survivor is downed. (Note: the Killer isn't given a notification of where they fall)

    For 30 seconds after inflicting a Mark of Death you will be given the blindness effect. This will only prevent you from seeing Survivor aura's.

    There is no escaping the Mark of Death. Those marked WILL go down.

    Perks

    • Show of Futility - For the first 10/20/30 seconds after a Generators starts to regress it will regress 300% faster (1 charge per second up from 0.25). Afterwards it will stop regressing.
    • The Lonely path - The Obsession receives the hindered status effect when within 8 meters of another Survivor slowing their movement speed by 5%. This effect lingers for 15/20/25 seconds after leaving the Survivor
    • Trail of Body's - Whenever you hook a Survivor gain a token up to a maximum of 4/5/6. Whenever you down a Survivor gain the undetectable status effect for 5 seconds per token up to a maximum of 20/25/30 seconds.

    Addons

    Names pending. Please give suggestions

    Brown

    • Decrease omen application time by 1 second
    • Increase omen application range by 2 meters
    • Increase time to remove an omen by 1 second
    • Survivors with an omen are inflicted with blindness

    Yellow

    • Increase time to remove an omen by 2 seconds
    • Marked Survivors gain a 10% smaller speed boost (down to 40%)
    • Marked Survivors are downed 2 seconds sooner
    • Increases the rate at which you accumulate movement speed by 50% (0.02 M/S/S)
    • Decreases post mark blinded duration by 5 seconds

    Green

    • Marked Survivors gain a 15% smaller speed boost (down to 35%)
    • Marked Survivors are downed 3 seconds sooner
    • Increases the rate at which you accumulate movement speed by 100% (0.04 M/S/S)
    • Decreases post mark blinded duration by 10 seconds
    • Each Omen increases your maximum movement speed bonus by an additional 0.2 M/S (5%)

    Purple

    • Each Omen also decreases your Terror radius by 4 meters
    • When a Marked Survivor is downed all Survivors with Omens scream
    • Survivors in your terror radius no longer disable your movement speed. Each Omen increases your maximum movement speed by 0.4 M/S less (10%)
    • Survivors outside of your terror radius have their action speeds reduced by 5% for each Omen

    Red

    • You may see blood and scratchmarks from marked Survivors. When a marked Survivor is downed the nearest Survivor screams.
    • Increases your base movement speed by 5%. You no longer see the aura's of Survivors with Omens. Applying an Omen or a Mark reveals the aura of all Survivors outside of your terror radius for 10 seconds.

    Here are what I think are my most fleshed out Killer ideas.

    Please give feedback on them <3

  • Right now I'm thinking of a giant frog. Hops to move and attacks with a tongue.

    Mori is soft vore.

    Better be the next killer btw.

  • the fact that we don't have more animal or monster based killers is a true crime. I still don't know how we haven't gotten a vampire or werewolf yet. We could literally have Dracula in our game or the wolfman cause they are old enough to be public domain and yet they haven't done something like that yet. I would also like other killers like Frankenstein's monster or the creature from the black lagoon. All of these by the way I believe are public domain so there would be no licensing cost.