Lobby consecuences, conduct probability based in context?
Have you guys noticed there are specific things in lobbies that if they ARE there, you know something is gonna happen 90% of the times? Example:
2+ toolboxes = mori, lobby dodge or Franklins
3+ med kits = Plague
2+ P3 skins = Freddy, Spirit, NOED, mori or any combination of this
Toxic Nea skin in lobby = She's getting tunneled
Key in lobby = mori or franklins
Any other you've noticed?
Comments
Dwelf in lobby = the killer is letting him leave or the killer is killing him first