I am about 80 percent certain the new sabo will start out way too strong

2.5 seconds, that's all you need to do in order to break a hook..that is easily done during the pickup animation so theres no resistance , I can already see builds that could end up making this new sabo into an issue, now I'm wanting to stay optimistic this time as so far this seems like a pretty sweet patch..however with a swf group say 1 guy is doing gens and two are saving for the chaser, this new sabo could just become a much less countable flashlight save and that especially in the current meta could end up a big problem..I do hope they will be watching very closely this time around..because sabo is already at its core very unhealthy amd risky to have around the meta..so it must be handled with care or itll blow up in the devs faces

Comments

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1107558#Comment_1107558

    Time..killer is a relay race rn and if sabo makes you lose a hook slug or not your losing invaluable time, and the difference is flashlight saves require good timing..sano does not require any skill whatsoever..and some maps like the game and swamps have horrendous hook distribution at times

    Survivors not doing gens is pausing your time because they are spending it trying to sabo hooks. Also, what’s stopping the killer from downing a survivor then looking around their surroundings to check if it is safe to hook? Sabo requires team work and knowledge of where you are going to sabo. For example, if you sabo one hook, what’s stopping the killer from moving to another? The survivor must have knowledge of knowing where all the hooks are to see which one is worth sabotaging and which isn’t.

    Also, some maps benefit survivors, some benefit killers. No map is fair to both sides, especially with the pallets and hook rng.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1108873#Comment_1108873

    Survivors not doing gens is pausing your time because they are spending it trying to sabo hooks. Also, what’s stopping the killer from downing a survivor then looking around their surroundings to check if it is safe to hook? Sabo requires team work and knowledge of where you are going to sabo. For example, if you sabo one hook, what’s stopping the killer from moving to another? The survivor must have knowledge of knowing where all the hooks are to see which one is worth sabotaging and which isn’t.

    Also, some maps benefit survivors, some benefit killers. No map is fair to both sides, especially with the pallets and hook rng.

    Only if not a single one is doing gens your leaving that out, also a survivor can just easily wait for the pickup or as the killer heads toward them..then run breakout and they will likely fail the hook attempt

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111414#Comment_1111414

    Only if not a single one is doing gens your leaving that out, also a survivor can just easily wait for the pickup or as the killer heads toward them..then run breakout and they will likely fail the hook attempt

    Why can’t the killer get them before picking up the survivor? There are perks designed to alert the killer if survivors are near by. A survivor not doing a gen for even 10 seconds, he is benefiting the killer.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111860#Comment_1111860

    Why can’t the killer get them before picking up the survivor? There are perks designed to alert the killer if survivors are near by. A survivor not doing a gen for even 10 seconds, he is benefiting the killer.

    Gens are fast enough that if 1 is working on gens and he.loses 1 hook for free after the time invested in chase the killer is losing massively..its a simple matter of numbers

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