Survivor perk buffs suggestion
Why? Because variation is good and may make the next inevitable meta less appealing and popular.
Streetwise:
100% increased efficiency for you and your allies in 8m range or 50% for you and your team at all times (Like Open Handed).
No Mither:
100% Increased recovery from the ground.
Grunts of pain reduced by 100%
Pharmacy:
Searching the first chest while injured will instantly heal you while still granting the emergency medkit.
OR allows you to retrieve an emergency medkit from any already looted chest once per Trial (Emergency medkit is no longer garanteed from closed chests)
Auras of chests are now revealed within a 32m range.
Stake out:
Tokens now also gained during the chase OR will also prevent a generator explosion upon a failed skillcheck and consume a token.
Streetwise:
100% increased efficiency for you and your allies in 8m range or 50% for you and your team at all times (Like Open Handed).
No Mither:
100% Increased recovery from the ground.
Grunts of pain reduced by 100%
Pharmacy:
Searching the first chest while injured will instantly heal you while still granting the emergency medkit.
OR allows you to retrieve an emergency medkit from any already looted chest once per Trial (Emergency medkit is no longer garanteed from closed chests)
Auras of chests are now revealed within a 32m range.
Stake out:
Tokens now also gained during the chase OR will also prevent a generator explosion upon a failed skillcheck and consume a token.
Comments
Support perks like botany knowledge, streetwise, leader, etc. Should give way higher bonuses.
People want to spend 3 perks to have a regular heal speed with SC? So be it.
But yeah support perks like Leader, Botany and especially Streetwise should be buffed. I mean a perk slot for just 15% increased efficiency and the need to hug people for that? Thats as horrible as it gets.
It'd also make an interesting counter to Make your Choice since i have seen quite a few Killers using it to slug the rescuer to waste survs time while he goes for the rehook of his first victim.
Surely these changes to stake out would make the technician perk redundant?
Also We'll Make It could use a way bigger notification. Its annoying when you try to heal someone while you know the Killer is across the map and he runs off then self heals wasting time and risking his ass if the Killer has NC for no reason.