Some ideas to make the game fairer and a great idea for a new killer


Survivors:

- Hello guys, I think the ds should be a passive for all survivors to avoid tunneling, when the killer catches you a few times, the skillcheck gets smaller.

- Also, if the killer makes facecamp, the survival bar of the hook, does not come down until the killer separates within a radius of 50 meters for 5 seconds, this would begin to count if the killer stays close to the hook for 3 seconds as the area in basketball.

- If the killer leaves you on the ground and the killer is nearby, fielding within the 50-meter area, the bar will also not come down and the ds that would be internally (a passive) will still work leaving it on the ground, only if you take it several times , the skillcheck bar will progressively decrease each time the same survivor is captured.

Killers:

- In the case of the killers, it could be done that if a survivor opens an exit door, the killer can close it or as long as there are 3 engines made, the killer can break those engines that have already ended up making the survivors, but can only break 2 engines made during the game and so the survivors would have to make the same engine or make a different one.

- If a survivor fails the skillcheck while doing the generator, the generator will go down to 0 or 25% of the Progress bar.

- Another idea is that for example there is a killer who takes on the appearance of the survivors and that his main skill is that when he is making engines with someone the bar decreases as the other repairs, if he realizes the survivor can hit him and the killer can hit him and the killer take the form of that survivor who has struck to be able to go after the other survivors


That's it for now, I hope you like the new ideas

Comments

  • All your ideas have been tried before, and all of them have been found to be abuseable.

  • That was... hard to follow... but gonna have to say no. Survivors do not need more DS. If anything, Survivors need to have some of their second chance perks stripped away from them.

    I will say, Generators do need more punishing regression rates -- and missing skill checks do cause slight immediate regression currently -- but I would rather it go the route of killer's kicking gens immediately cause a chunk of progress to be lost; to counteract Survivors literally being able to run up to it, tap the gen for less than a second and regression being halted. That is just a stupid mechanic and makes damaging gens nearly pointless. (But no, there would be too many cries of how unfair it is for killers to be able to regress generators that strongly; because killers aren't supposed to be dangerous or frightening according to many survivor players. They exist only to make sure survivors have enjoyable games.)