"we don't plan to change pallets or generators any time soon"
So.... How are you going to make it so that a killer doesn't feel as much anxiety in your average match?
How are you going to deal with the overly strong loops that are unmindgameable and that take no skill to loop? You can't just say your reworking maps and treat that as a solution. There's God windows and pallets on the new lerrys. You can't fix every map at a quick enough pace without sacrificing some other aspect of the game that needs attention. Like console optimisation.
Just by tweaking a few pallets and windows you can make maps like the rancid abattoir or Haddon field less of a struggle to play on.
Killers don't care how many kills they get. What they care about is how stressful it is to even just get a hit before 2 gens pop
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I wish they'd update us with some new enviromental content for survivors to use. Vaults and pallets are ok being strong if they weren't the only thing on the maps at all times. If they were all broken up by diffferent interactables that had different affects besides just stuns and dead stops it would be more engaging...and make the chases more fun.
But hey. At least we'll get another new killer who will told to "apply pressure" and looped constantly eventually just like all the rest. Oh, and some skins. I'm sure.
Gen speeds aren't the problem, map sizes are