Plague buff ideas PT 2 cause I just came up with more
Okay I already made a post about this talking about add-on changes you could do but why not make another one. Anyways heres what I think could be a good idea.
- Make fully infected survivors vault speed decreased by 5%. Im not sure if a 5% debuff would do much but considering my add-on change idea included additional debuff speeds which would be OP if added vault speeds would be like 25%
- Fully infected survivors CANNOT fast vault. This would seriously hinder the survivors overall looping potential against the plague while also making her slightly deadlier to get caught in places where all you have is LT walls.
- Reduce time to charge Vile Purge by .3 seconds making it 1.3 down from 1.6 seconds to charge. Wouldn't be too noticeable at first but would help keep pressure and end chases quicker.
- Reduce her cooldown after vile purge by .2 seconds. This will simply allow her to catch up much quicker after throwing up all over someone thus also allowing her to end chases much much quicker.
- Make fully infected survivors exhausted. (This change wouldn't be nearly be as necessary or needed but it would make her extremely more powerful)
- Infected survivors interaction speed with any channeling action is decreased by 10%
Now the idea of the channel speed debuff and vault debuff isn't to make her more powerful while everyones broken its mostly to encourage survivors to cleanse so you can get corrupt and make it more punishing for someone not cleansing.
Comments
Here's the thing, they are very hesitant to add any effect that weakens survivor looping as that's deemed very "unfun".
I'd propose something as simple The Plague gains a 4 meter reduced TR for each survivor fully infected/broken.
Or we could just do Oblivious while fully infected/broken, but that may be deemed too strong.
This makes it more dangerous to stay broken without debuffing the survivors directly.
Another option is Blindness while fully infected/broken. This wouldn't make it more dangerous, but it would give you more time as they'd waste more time looking for the survivors to rescue.
Blindness is trash unless you're looking to slug
Also the changes aren't meant to be "Stay injured and broken all game." Its SUPPOSED to encourage you to cleanse not encourage staying broken so something being unfun would also be a good encouragement to cleanse
True though.
Blindess is generally trash, but not if it's permanent while fully infected/broken. It blocks hook vision as well, not just slugs.
Number 2 is actually a bad idea as then she will just be straight up broken in the chase
Plague's usually try to get you broken and down you, with this in idea then you actually cannot loop her as if someone is to "rust vault" (That is what I call slow vaults) a window, now she can just swing and down you during the really long animation
Plague imo is fine right now, she doesn't need any changes
Its not at all broken. Once again youre not SUPPOSED to remain broken. Shes not okay right now as she is severly underpowered unless you get corrupt