Some qol for killer.
@Peanits I'm not sure how feasible these are or if they'd be any help other than short term while map reworks get done.
There's a few spots on maps where everyone agrees are an issue the so called infinite loops or really good looping spots. One is the sac tree on Cold Wind Farm. It's a great LOs breaker and eventually the killer will get the survivor but they waste lots of time doing this.
My idea is 2 fold for spots like this the killer would get a short speed buff under the following conditions.
1.If the killer is chasing the same survivor around the same object for x seconds then they get a short burst of speed for x seconds. But to make it fair they'd have to be next to object in question to get the buff for instance the sac tree.
When chasing someone around it if thy'er constantly being looped then eventually since they're at the same area they get a short speed boost. The survivor still gets to try and oop 1 or 2x but after that the killer will start gaining more and more speed.
To make it fair the speed boost would be for chasing that survivor and not someone they see in the distance. It'd also have to be considered a non LOS breaker speed boost separate from BL which can be broken there. This would also work on the small trash piles in Autohaven there's a few spots that can be endlessly looped.
The other part of the idea is to make it so that once the pallet is broken the passageway will act like a window that gets vaulted too often. The entity will block that location for that survivor for x seconds to prevent them looping it like a window.
The same solution could be used on the Barn windows and give speed boots on that area as well if endlessly looped.
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